Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc677
1 files changed, 677 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
new file mode 100644
index 00000000000..0e053a6d0e9
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
@@ -0,0 +1,677 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+#include "BKE_pointcloud.h"
+#include "BKE_spline.hh"
+
+#include "node_geometry_util.hh"
+
+using blender::bke::CustomDataAttributes;
+
+/* Code from the mask modifier in MOD_mask.cc. */
+extern void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ blender::Span<int> vertex_map);
+extern void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ blender::Span<int> vertex_map,
+ blender::Span<int> edge_map);
+extern void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ blender::Span<int> vertex_map,
+ blender::Span<int> edge_map,
+ blender::Span<int> masked_poly_indices,
+ blender::Span<int> new_loop_starts);
+
+static bNodeSocketTemplate geo_node_delete_geometry_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Selection")},
+ {SOCK_BOOLEAN, N_("Invert")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_delete_geometry_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+template<typename T> static void copy_data(Span<T> data, MutableSpan<T> r_data, IndexMask mask)
+{
+ for (const int i_out : mask.index_range()) {
+ r_data[i_out] = data[mask[i_out]];
+ }
+}
+
+static void spline_copy_builtin_attributes(const Spline &spline,
+ Spline &r_spline,
+ const IndexMask mask)
+{
+ copy_data(spline.positions(), r_spline.positions(), mask);
+ copy_data(spline.radii(), r_spline.radii(), mask);
+ copy_data(spline.tilts(), r_spline.tilts(), mask);
+ switch (spline.type()) {
+ case Spline::Type::Poly:
+ break;
+ case Spline::Type::Bezier: {
+ const BezierSpline &src = static_cast<const BezierSpline &>(spline);
+ BezierSpline &dst = static_cast<BezierSpline &>(r_spline);
+ copy_data(src.handle_positions_left(), dst.handle_positions_left(), mask);
+ copy_data(src.handle_positions_right(), dst.handle_positions_right(), mask);
+ copy_data(src.handle_types_left(), dst.handle_types_left(), mask);
+ copy_data(src.handle_types_right(), dst.handle_types_right(), mask);
+ break;
+ }
+ case Spline::Type::NURBS: {
+ const NURBSpline &src = static_cast<const NURBSpline &>(spline);
+ NURBSpline &dst = static_cast<NURBSpline &>(r_spline);
+ copy_data(src.weights(), dst.weights(), mask);
+ break;
+ }
+ }
+}
+
+static void copy_dynamic_attributes(const CustomDataAttributes &src,
+ CustomDataAttributes &dst,
+ const IndexMask mask)
+{
+ src.foreach_attribute(
+ [&](StringRefNull name, const AttributeMetaData &meta_data) {
+ std::optional<GSpan> src_attribute = src.get_for_read(name);
+ BLI_assert(src_attribute);
+
+ if (!dst.create(name, meta_data.data_type)) {
+ /* Since the source spline of the same type had the attribute, adding it should work. */
+ BLI_assert_unreachable();
+ }
+
+ std::optional<GMutableSpan> new_attribute = dst.get_for_write(name);
+ BLI_assert(new_attribute);
+
+ attribute_math::convert_to_static_type(new_attribute->type(), [&](auto dummy) {
+ using T = decltype(dummy);
+ copy_data(src_attribute->typed<T>(), new_attribute->typed<T>(), mask);
+ });
+ return true;
+ },
+ ATTR_DOMAIN_POINT);
+}
+
+static SplinePtr spline_delete(const Spline &spline, const IndexMask mask)
+{
+ SplinePtr new_spline = spline.copy_settings();
+ new_spline->resize(mask.size());
+
+ spline_copy_builtin_attributes(spline, *new_spline, mask);
+ copy_dynamic_attributes(spline.attributes, new_spline->attributes, mask);
+
+ return new_spline;
+}
+
+static std::unique_ptr<CurveEval> curve_delete(const CurveEval &input_curve,
+ const StringRef name,
+ const bool invert)
+{
+ Span<SplinePtr> input_splines = input_curve.splines();
+ std::unique_ptr<CurveEval> output_curve = std::make_unique<CurveEval>();
+
+ /* Keep track of which splines were copied to the result to copy spline domain attributes. */
+ Vector<int64_t> copied_splines;
+
+ if (input_curve.attributes.get_for_read(name)) {
+ GVArray_Typed<bool> selection = input_curve.attributes.get_for_read<bool>(name, false);
+ for (const int i : input_splines.index_range()) {
+ if (selection[i] == invert) {
+ output_curve->add_spline(input_splines[i]->copy());
+ copied_splines.append(i);
+ }
+ }
+ }
+ else {
+ /* Reuse index vector for each spline. */
+ Vector<int64_t> indices_to_copy;
+
+ for (const int i : input_splines.index_range()) {
+ const Spline &spline = *input_splines[i];
+ GVArray_Typed<bool> selection = spline.attributes.get_for_read<bool>(name, false);
+
+ indices_to_copy.clear();
+ for (const int i_point : IndexRange(spline.size())) {
+ if (selection[i_point] == invert) {
+ indices_to_copy.append(i_point);
+ }
+ }
+
+ /* Avoid creating an empty spline. */
+ if (indices_to_copy.is_empty()) {
+ continue;
+ }
+
+ SplinePtr new_spline = spline_delete(spline, IndexMask(indices_to_copy));
+ output_curve->add_spline(std::move(new_spline));
+ copied_splines.append(i);
+ }
+ }
+
+ if (copied_splines.is_empty()) {
+ return {};
+ }
+
+ output_curve->attributes.reallocate(output_curve->splines().size());
+ copy_dynamic_attributes(
+ input_curve.attributes, output_curve->attributes, IndexMask(copied_splines));
+
+ return output_curve;
+}
+
+static void delete_curve_selection(const CurveComponent &in_component,
+ CurveComponent &r_component,
+ const StringRef selection_name,
+ const bool invert)
+{
+ std::unique_ptr<CurveEval> r_curve = curve_delete(
+ *in_component.get_for_read(), selection_name, invert);
+ if (r_curve) {
+ r_component.replace(r_curve.release());
+ }
+ else {
+ r_component.clear();
+ }
+}
+
+static void delete_point_cloud_selection(const PointCloudComponent &in_component,
+ PointCloudComponent &out_component,
+ const StringRef selection_name,
+ const bool invert)
+{
+ const GVArray_Typed<bool> selection_attribute = in_component.attribute_get_for_read<bool>(
+ selection_name, ATTR_DOMAIN_POINT, false);
+ VArray_Span<bool> selection{selection_attribute};
+
+ const int total = selection.count(invert);
+ if (total == 0) {
+ out_component.clear();
+ return;
+ }
+ out_component.replace(BKE_pointcloud_new_nomain(total));
+
+ /* Invert the inversion, because this deletes the selected points instead of keeping them. */
+ copy_point_attributes_based_on_mask(in_component, out_component, selection, !invert);
+}
+
+static void compute_selected_vertices_from_vertex_selection(const VArray<bool> &vertex_selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ uint *r_num_selected_vertices)
+{
+ BLI_assert(vertex_selection.size() == r_vertex_map.size());
+
+ uint num_selected_vertices = 0;
+ for (const int i : r_vertex_map.index_range()) {
+ if (vertex_selection[i] != invert) {
+ r_vertex_map[i] = num_selected_vertices;
+ num_selected_vertices++;
+ }
+ else {
+ r_vertex_map[i] = -1;
+ }
+ }
+
+ *r_num_selected_vertices = num_selected_vertices;
+}
+
+static void compute_selected_edges_from_vertex_selection(const Mesh &mesh,
+ const VArray<bool> &vertex_selection,
+ const bool invert,
+ MutableSpan<int> r_edge_map,
+ uint *r_num_selected_edges)
+{
+ BLI_assert(mesh.totedge == r_edge_map.size());
+
+ uint num_selected_edges = 0;
+ for (const int i : IndexRange(mesh.totedge)) {
+ const MEdge &edge = mesh.medge[i];
+
+ /* Only add the edge if both vertices will be in the new mesh. */
+ if (vertex_selection[edge.v1] != invert && vertex_selection[edge.v2] != invert) {
+ r_edge_map[i] = num_selected_edges;
+ num_selected_edges++;
+ }
+ else {
+ r_edge_map[i] = -1;
+ }
+ }
+
+ *r_num_selected_edges = num_selected_edges;
+}
+
+static void compute_selected_polygons_from_vertex_selection(const Mesh &mesh,
+ const VArray<bool> &vertex_selection,
+ const bool invert,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops)
+{
+ BLI_assert(mesh.totvert == vertex_selection.size());
+
+ r_selected_poly_indices.reserve(mesh.totpoly);
+ r_loop_starts.reserve(mesh.totloop);
+
+ uint num_selected_loops = 0;
+ for (const int i : IndexRange(mesh.totpoly)) {
+ const MPoly &poly_src = mesh.mpoly[i];
+
+ bool all_verts_in_selection = true;
+ Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
+ for (const MLoop &loop : loops_src) {
+ if (vertex_selection[loop.v] == invert) {
+ all_verts_in_selection = false;
+ break;
+ }
+ }
+
+ if (all_verts_in_selection) {
+ r_selected_poly_indices.append_unchecked(i);
+ r_loop_starts.append_unchecked(num_selected_loops);
+ num_selected_loops += poly_src.totloop;
+ }
+ }
+
+ *r_num_selected_polys = r_selected_poly_indices.size();
+ *r_num_selected_loops = num_selected_loops;
+}
+
+/**
+ * Checks for every edge if it is in `edge_selection`. If it is, then the two vertices of the edge
+ * are kept along with the edge.
+ */
+static void compute_selected_vertices_and_edges_from_edge_selection(
+ const Mesh &mesh,
+ const VArray<bool> &edge_selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ MutableSpan<int> r_edge_map,
+ uint *r_num_selected_vertices,
+ uint *r_num_selected_edges)
+{
+ BLI_assert(mesh.totedge == edge_selection.size());
+
+ uint num_selected_edges = 0;
+ uint num_selected_vertices = 0;
+ for (const int i : IndexRange(mesh.totedge)) {
+ const MEdge &edge = mesh.medge[i];
+ if (edge_selection[i] != invert) {
+ r_edge_map[i] = num_selected_edges;
+ num_selected_edges++;
+ if (r_vertex_map[edge.v1] == -1) {
+ r_vertex_map[edge.v1] = num_selected_vertices;
+ num_selected_vertices++;
+ }
+ if (r_vertex_map[edge.v2] == -1) {
+ r_vertex_map[edge.v2] = num_selected_vertices;
+ num_selected_vertices++;
+ }
+ }
+ else {
+ r_edge_map[i] = -1;
+ }
+ }
+
+ *r_num_selected_vertices = num_selected_vertices;
+ *r_num_selected_edges = num_selected_edges;
+}
+
+/**
+ * Checks for every polygon if all the edges are in `edge_selection`. If they are, then that
+ * polygon is kept.
+ */
+static void compute_selected_polygons_from_edge_selection(const Mesh &mesh,
+ const VArray<bool> &edge_selection,
+ const bool invert,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops)
+{
+ r_selected_poly_indices.reserve(mesh.totpoly);
+ r_loop_starts.reserve(mesh.totloop);
+
+ uint num_selected_loops = 0;
+ for (const int i : IndexRange(mesh.totpoly)) {
+ const MPoly &poly_src = mesh.mpoly[i];
+
+ bool all_edges_in_selection = true;
+ Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
+ for (const MLoop &loop : loops_src) {
+ if (edge_selection[loop.e] == invert) {
+ all_edges_in_selection = false;
+ break;
+ }
+ }
+
+ if (all_edges_in_selection) {
+ r_selected_poly_indices.append_unchecked(i);
+ r_loop_starts.append_unchecked(num_selected_loops);
+ num_selected_loops += poly_src.totloop;
+ }
+ }
+
+ *r_num_selected_polys = r_selected_poly_indices.size();
+ *r_num_selected_loops = num_selected_loops;
+}
+
+/**
+ * Checks for every vertex if it is in `vertex_selection`. The polygons and edges are kept if all
+ * vertices of that polygon or edge are in the selection.
+ */
+static void compute_selected_mesh_data_from_vertex_selection(const Mesh &mesh,
+ const VArray<bool> &vertex_selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ MutableSpan<int> r_edge_map,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_vertices,
+ uint *r_num_selected_edges,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops)
+{
+ compute_selected_vertices_from_vertex_selection(
+ vertex_selection, invert, r_vertex_map, r_num_selected_vertices);
+
+ compute_selected_edges_from_vertex_selection(
+ mesh, vertex_selection, invert, r_edge_map, r_num_selected_edges);
+
+ compute_selected_polygons_from_vertex_selection(mesh,
+ vertex_selection,
+ invert,
+ r_selected_poly_indices,
+ r_loop_starts,
+ r_num_selected_polys,
+ r_num_selected_loops);
+}
+
+/**
+ * Checks for every edge if it is in `edge_selection`. If it is, the vertices belonging to
+ * that edge are kept as well. The polygons are kept if all edges are in the selection.
+ */
+static void compute_selected_mesh_data_from_edge_selection(const Mesh &mesh,
+ const VArray<bool> &edge_selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ MutableSpan<int> r_edge_map,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_vertices,
+ uint *r_num_selected_edges,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops)
+{
+ r_vertex_map.fill(-1);
+ compute_selected_vertices_and_edges_from_edge_selection(mesh,
+ edge_selection,
+ invert,
+ r_vertex_map,
+ r_edge_map,
+ r_num_selected_vertices,
+ r_num_selected_edges);
+ compute_selected_polygons_from_edge_selection(mesh,
+ edge_selection,
+ invert,
+ r_selected_poly_indices,
+ r_loop_starts,
+ r_num_selected_polys,
+ r_num_selected_loops);
+}
+
+/**
+ * Checks for every polygon if it is in `poly_selection`. If it is, the edges and vertices
+ * belonging to that polygon are kept as well.
+ */
+static void compute_selected_mesh_data_from_poly_selection(const Mesh &mesh,
+ const VArray<bool> &poly_selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ MutableSpan<int> r_edge_map,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_vertices,
+ uint *r_num_selected_edges,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops)
+{
+ BLI_assert(mesh.totpoly == poly_selection.size());
+ BLI_assert(mesh.totedge == r_edge_map.size());
+ r_vertex_map.fill(-1);
+ r_edge_map.fill(-1);
+
+ r_selected_poly_indices.reserve(mesh.totpoly);
+ r_loop_starts.reserve(mesh.totloop);
+
+ uint num_selected_loops = 0;
+ uint num_selected_vertices = 0;
+ uint num_selected_edges = 0;
+ for (const int i : IndexRange(mesh.totpoly)) {
+ const MPoly &poly_src = mesh.mpoly[i];
+ /* We keep this one. */
+ if (poly_selection[i] != invert) {
+ r_selected_poly_indices.append_unchecked(i);
+ r_loop_starts.append_unchecked(num_selected_loops);
+ num_selected_loops += poly_src.totloop;
+
+ /* Add the vertices and the edges. */
+ Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
+ for (const MLoop &loop : loops_src) {
+ /* Check first if it has not yet been added. */
+ if (r_vertex_map[loop.v] == -1) {
+ r_vertex_map[loop.v] = num_selected_vertices;
+ num_selected_vertices++;
+ }
+ if (r_edge_map[loop.e] == -1) {
+ r_edge_map[loop.e] = num_selected_edges;
+ num_selected_edges++;
+ }
+ }
+ }
+ }
+ *r_num_selected_vertices = num_selected_vertices;
+ *r_num_selected_edges = num_selected_edges;
+ *r_num_selected_polys = r_selected_poly_indices.size();
+ *r_num_selected_loops = num_selected_loops;
+}
+
+using FillMapsFunction = void (*)(const Mesh &mesh,
+ const VArray<bool> &selection,
+ const bool invert,
+ MutableSpan<int> r_vertex_map,
+ MutableSpan<int> r_edge_map,
+ Vector<int> &r_selected_poly_indices,
+ Vector<int> &r_loop_starts,
+ uint *r_num_selected_vertices,
+ uint *r_num_selected_edges,
+ uint *r_num_selected_polys,
+ uint *r_num_selected_loops);
+
+/**
+ * Delete the parts of the mesh that are in the selection. The `fill_maps_function`
+ * depends on the selection type: vertices, edges or faces.
+ */
+static Mesh *delete_mesh_selection(const Mesh &mesh_in,
+ const VArray<bool> &selection,
+ const bool invert,
+ FillMapsFunction fill_maps_function)
+{
+ Array<int> vertex_map(mesh_in.totvert);
+ uint num_selected_vertices;
+
+ Array<int> edge_map(mesh_in.totedge);
+ uint num_selected_edges;
+
+ Vector<int> selected_poly_indices;
+ Vector<int> new_loop_starts;
+ uint num_selected_polys;
+ uint num_selected_loops;
+
+ /* Fill all the maps based on the selection. We delete everything
+ * in the selection instead of keeping it, so we need to invert it. */
+ fill_maps_function(mesh_in,
+ selection,
+ !invert,
+ vertex_map,
+ edge_map,
+ selected_poly_indices,
+ new_loop_starts,
+ &num_selected_vertices,
+ &num_selected_edges,
+ &num_selected_polys,
+ &num_selected_loops);
+
+ Mesh *result = BKE_mesh_new_nomain_from_template(&mesh_in,
+ num_selected_vertices,
+ num_selected_edges,
+ 0,
+ num_selected_loops,
+ num_selected_polys);
+
+ /* Copy the selected parts of the mesh over to the new mesh. */
+ copy_masked_vertices_to_new_mesh(mesh_in, *result, vertex_map);
+ copy_masked_edges_to_new_mesh(mesh_in, *result, vertex_map, edge_map);
+ copy_masked_polys_to_new_mesh(
+ mesh_in, *result, vertex_map, edge_map, selected_poly_indices, new_loop_starts);
+ BKE_mesh_calc_edges_loose(result);
+ /* Tag to recalculate normals later. */
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+
+ return result;
+}
+
+static AttributeDomain get_mesh_selection_domain(MeshComponent &component, const StringRef name)
+{
+ std::optional<AttributeMetaData> selection_attribute = component.attribute_get_meta_data(name);
+ if (!selection_attribute) {
+ /* The node will not do anything in this case, but this function must return something. */
+ return ATTR_DOMAIN_POINT;
+ }
+
+ /* Corners can't be deleted separately, so interpolate corner attributes
+ * to the face domain. Note that this choice is somewhat arbitrary. */
+ if (selection_attribute->domain == ATTR_DOMAIN_CORNER) {
+ return ATTR_DOMAIN_FACE;
+ }
+
+ return selection_attribute->domain;
+}
+
+static void delete_mesh_selection(MeshComponent &component,
+ const Mesh &mesh_in,
+ const StringRef selection_name,
+ const bool invert)
+{
+ /* Figure out the best domain to use. */
+ const AttributeDomain selection_domain = get_mesh_selection_domain(component, selection_name);
+
+ /* This already checks if the attribute exists, and displays a warning in that case. */
+ GVArray_Typed<bool> selection = component.attribute_get_for_read<bool>(
+ selection_name, selection_domain, false);
+
+ /* Check if there is anything to delete. */
+ bool delete_nothing = true;
+ for (const int i : selection.index_range()) {
+ if (selection[i] != invert) {
+ delete_nothing = false;
+ break;
+ }
+ }
+ if (delete_nothing) {
+ return;
+ }
+
+ Mesh *mesh_out;
+ switch (selection_domain) {
+ case ATTR_DOMAIN_POINT:
+ mesh_out = delete_mesh_selection(
+ mesh_in, selection, invert, compute_selected_mesh_data_from_vertex_selection);
+ break;
+ case ATTR_DOMAIN_EDGE:
+ mesh_out = delete_mesh_selection(
+ mesh_in, selection, invert, compute_selected_mesh_data_from_edge_selection);
+ break;
+ case ATTR_DOMAIN_FACE:
+ mesh_out = delete_mesh_selection(
+ mesh_in, selection, invert, compute_selected_mesh_data_from_poly_selection);
+ break;
+ default:
+ BLI_assert_unreachable();
+ break;
+ }
+ component.replace_mesh_but_keep_vertex_group_names(mesh_out);
+}
+
+static void geo_node_delete_geometry_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ geometry_set = bke::geometry_set_realize_instances(geometry_set);
+
+ const bool invert = params.extract_input<bool>("Invert");
+ const std::string selection_name = params.extract_input<std::string>("Selection");
+ if (selection_name.empty()) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ GeometrySet out_set(geometry_set);
+ if (geometry_set.has<PointCloudComponent>()) {
+ delete_point_cloud_selection(*geometry_set.get_component_for_read<PointCloudComponent>(),
+ out_set.get_component_for_write<PointCloudComponent>(),
+ selection_name,
+ invert);
+ }
+ if (geometry_set.has<MeshComponent>()) {
+ delete_mesh_selection(out_set.get_component_for_write<MeshComponent>(),
+ *geometry_set.get_mesh_for_read(),
+ selection_name,
+ invert);
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ delete_curve_selection(*geometry_set.get_component_for_read<CurveComponent>(),
+ out_set.get_component_for_write<CurveComponent>(),
+ selection_name,
+ invert);
+ }
+
+ params.set_output("Geometry", std::move(out_set));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_delete_geometry()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_DELETE_GEOMETRY, "Delete Geometry", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_delete_geometry_in, geo_node_delete_geometry_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_delete_geometry_exec;
+ nodeRegisterType(&ntype);
+}