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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_input_normal.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_normal.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
index 3422174cead..68b284ae671 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
@@ -71,10 +71,10 @@ static GVArrayPtr mesh_vertex_normals(const Mesh &mesh,
}
/* If the normals are dirty, they must be recalculated for the output of this node's field
- * source. Ideally vertex normals could be calculated lazily on a const mesh, protected with a
- * mutex. But that's not possible at the moment, so we take ownership of the results. Sadly we
- * must also create a copy of MVert to use the mesh normals API. This can be improved by adding
- * mutex-protected lazy calculation of normals on meshes.
+ * source. Ideally vertex normals could be calculated lazily on a const mesh. But that's not
+ * possible at the moment, so we take ownership of the results. Sadly we must also create a copy
+ * of MVert to use the mesh normals API. This can be improved by adding mutex-protected lazy
+ * calculation of normals on meshes.
*
* Use mask.min_array_size() to avoid calculating a final chunk of data if possible. */
Array<MVert> temp_verts(verts);