diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_input_normal.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_input_normal.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc index 3422174cead..68b284ae671 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc @@ -71,10 +71,10 @@ static GVArrayPtr mesh_vertex_normals(const Mesh &mesh, } /* If the normals are dirty, they must be recalculated for the output of this node's field - * source. Ideally vertex normals could be calculated lazily on a const mesh, protected with a - * mutex. But that's not possible at the moment, so we take ownership of the results. Sadly we - * must also create a copy of MVert to use the mesh normals API. This can be improved by adding - * mutex-protected lazy calculation of normals on meshes. + * source. Ideally vertex normals could be calculated lazily on a const mesh. But that's not + * possible at the moment, so we take ownership of the results. Sadly we must also create a copy + * of MVert to use the mesh normals API. This can be improved by adding mutex-protected lazy + * calculation of normals on meshes. * * Use mask.min_array_size() to avoid calculating a final chunk of data if possible. */ Array<MVert> temp_verts(verts); |