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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_material_selection.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_material_selection.cc131
1 files changed, 131 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc
new file mode 100644
index 00000000000..22c24e34314
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_material_selection.cc
@@ -0,0 +1,131 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_task.hh"
+
+#include "BKE_material.h"
+
+namespace blender::nodes {
+
+static void geo_node_material_selection_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Material>("Material").hide_label(true);
+ b.add_output<decl::Bool>("Selection");
+}
+
+static void select_mesh_by_material(const Mesh &mesh,
+ const Material *material,
+ const IndexMask mask,
+ const MutableSpan<bool> r_selection)
+{
+ BLI_assert(mesh.totpoly >= r_selection.size());
+ Vector<int> material_indices;
+ for (const int i : IndexRange(mesh.totcol)) {
+ if (mesh.mat[i] == material) {
+ material_indices.append(i);
+ }
+ }
+ threading::parallel_for(mask.index_range(), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ const int face_index = mask[i];
+ r_selection[i] = material_indices.contains(mesh.mpoly[face_index].mat_nr);
+ }
+ });
+}
+
+class MaterialSelectionFieldInput final : public fn::FieldInput {
+ Material *material_;
+
+ public:
+ MaterialSelectionFieldInput(Material *material)
+ : fn::FieldInput(CPPType::get<bool>(), "Material Selection"), material_(material)
+ {
+ }
+
+ const GVArray *get_varray_for_context(const fn::FieldContext &context,
+ IndexMask mask,
+ ResourceScope &scope) const final
+ {
+ if (const GeometryComponentFieldContext *geometry_context =
+ dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
+ const GeometryComponent &component = geometry_context->geometry_component();
+ const AttributeDomain domain = geometry_context->domain();
+ if (component.type() != GEO_COMPONENT_TYPE_MESH) {
+ return nullptr;
+ }
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ const Mesh *mesh = mesh_component.get_for_read();
+ if (mesh == nullptr) {
+ return nullptr;
+ }
+
+ if (domain == ATTR_DOMAIN_FACE) {
+ Array<bool> selection(mask.min_array_size());
+ select_mesh_by_material(*mesh, material_, mask, selection);
+ return &scope.construct<fn::GVArray_For_ArrayContainer<Array<bool>>>(std::move(selection));
+ }
+
+ Array<bool> selection(mesh->totpoly);
+ select_mesh_by_material(*mesh, material_, IndexMask(mesh->totpoly), selection);
+ GVArrayPtr face_selection = std::make_unique<fn::GVArray_For_ArrayContainer<Array<bool>>>(
+ std::move(selection));
+ GVArrayPtr final_selection = mesh_component.attribute_try_adapt_domain(
+ std::move(face_selection), ATTR_DOMAIN_FACE, domain);
+ return scope.add_value(std::move(final_selection)).get();
+ }
+
+ return nullptr;
+ }
+
+ uint64_t hash() const override
+ {
+ /* Some random constant hash. */
+ return 91619626;
+ }
+
+ bool is_equal_to(const fn::FieldNode &other) const override
+ {
+ return dynamic_cast<const MaterialSelectionFieldInput *>(&other) != nullptr;
+ }
+};
+
+static void geo_node_material_selection_exec(GeoNodeExecParams params)
+{
+ Material *material = params.extract_input<Material *>("Material");
+ Field<bool> material_field{std::make_shared<MaterialSelectionFieldInput>(material)};
+ params.set_output("Selection", std::move(material_field));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_material_selection()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_MATERIAL_SELECTION, "Material Selection", NODE_CLASS_GEOMETRY, 0);
+ ntype.declare = blender::nodes::geo_node_material_selection_declare;
+ ntype.geometry_node_execute = blender::nodes::geo_node_material_selection_exec;
+ nodeRegisterType(&ntype);
+}