diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc new file mode 100644 index 00000000000..500471637b3 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc @@ -0,0 +1,116 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BKE_pointcloud.h" + +#include "BLI_float3.hh" +#include "BLI_span.hh" + +#include "DNA_pointcloud_types.h" + +#include "GEO_mesh_merge_by_distance.h" +#include "GEO_pointcloud_merge_by_distance.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_geometry_util.hh" + +using blender::Array; +using blender::float3; +using blender::Span; +using blender::Vector; + +static bNodeSocketTemplate geo_node_merge_by_distance_in[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {SOCK_FLOAT, N_("Distance"), 0.0f, 0, 0, 0, 0, 10000.0f, PROP_DISTANCE}, + {SOCK_STRING, N_("Selection")}, + {-1, ""}, +}; + +static bNodeSocketTemplate geo_node_merge_by_distance_out[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {-1, ""}, +}; + +static void geo_node_merge_by_distance_layout(uiLayout *layout, + bContext *UNUSED(C), + PointerRNA *ptr) +{ + uiItemR(layout, ptr, "merge_mode", 0, "", ICON_NONE); +} + +static void geo_merge_by_distance_init(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = WELD_MODE_ALL; +} + +namespace blender::nodes { +static void geo_node_merge_by_distance_exec(GeoNodeExecParams params) +{ + GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); + geometry_set = geometry_set_realize_instances(geometry_set); + + const char weld_mode = params.node().custom1; + const float distance = params.extract_input<float>("Distance"); + + if (geometry_set.has_mesh()) { + MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>(); + const Mesh *input_mesh = mesh_component.get_for_read(); + + const bool default_selection = true; + GVArray_Typed<bool> selection_attribute = params.get_input_attribute<bool>( + "Selection", mesh_component, ATTR_DOMAIN_POINT, default_selection); + VArray_Span<bool> selection{selection_attribute}; + + Mesh *result = GEO_mesh_merge_by_distance(input_mesh, selection.data(), distance, weld_mode); + if (result != input_mesh) { + geometry_set.replace_mesh(result); + } + } + + if (geometry_set.has_pointcloud()) { + PointCloudComponent &pointcloud_component = + geometry_set.get_component_for_write<PointCloudComponent>(); + const PointCloud *pointcloud = pointcloud_component.get_for_read(); + const bool default_selection = true; + GVArray_Typed<bool> selection_attribute = params.get_input_attribute<bool>( + "Selection", pointcloud_component, ATTR_DOMAIN_POINT, default_selection); + VArray_Span<bool> selection{selection_attribute}; + pointcloud_component.replace(merge_by_distance_pointcloud(*pointcloud, distance, selection)); + } + + if (geometry_set.has_volume()) { + params.error_message_add(NodeWarningType::Warning, + TIP_("This Node does not operate on volumes")); + } + + params.set_output("Geometry", std::move(geometry_set)); +} +} // namespace blender::nodes + +void register_node_type_geo_merge_by_distance() +{ + static bNodeType ntype; + geo_node_type_base( + &ntype, GEO_NODE_MERGE_BY_DISTANCE, "Merge By Distance", NODE_CLASS_GEOMETRY, 0); + node_type_socket_templates( + &ntype, geo_node_merge_by_distance_in, geo_node_merge_by_distance_out); + node_type_init(&ntype, geo_merge_by_distance_init); + ntype.geometry_node_execute = blender::nodes::geo_node_merge_by_distance_exec; + ntype.draw_buttons = geo_node_merge_by_distance_layout; + nodeRegisterType(&ntype); +} |