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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
index a9c8592d8b6..3bcf42b40b1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -29,32 +29,32 @@ namespace blender::nodes {
static void geo_node_mesh_primitive_cylinder_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Int>("Vertices")
+ b.add_input<decl::Int>(N_("Vertices"))
.default_value(32)
.min(3)
.max(512)
- .description("The number of vertices around the circumference");
- b.add_input<decl::Int>("Side Segments")
+ .description(N_("The number of vertices around the circumference"));
+ b.add_input<decl::Int>(N_("Side Segments"))
.default_value(1)
.min(1)
.max(512)
- .description("The number of segments along the side");
- b.add_input<decl::Int>("Fill Segments")
+ .description(N_("The number of segments along the side"));
+ b.add_input<decl::Int>(N_("Fill Segments"))
.default_value(1)
.min(1)
.max(512)
- .description("The number of concentric segments of the fill");
- b.add_input<decl::Float>("Radius")
+ .description(N_("The number of concentric segments of the fill"));
+ b.add_input<decl::Float>(N_("Radius"))
.default_value(1.0f)
.min(0.0f)
.subtype(PROP_DISTANCE)
- .description("The radius of the cylinder");
- b.add_input<decl::Float>("Depth")
+ .description(N_("The radius of the cylinder"));
+ b.add_input<decl::Float>(N_("Depth"))
.default_value(2.0f)
.min(0.0f)
.subtype(PROP_DISTANCE)
- .description("The height of the cylinder on the Z axis");
- b.add_output<decl::Geometry>("Mesh");
+ .description(N_("The height of the cylinder on the Z axis"));
+ b.add_output<decl::Geometry>(N_("Mesh"));
}
static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout,