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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
new file mode 100644
index 00000000000..158491f40e7
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -0,0 +1,103 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
+ {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
+ {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
+}
+
+static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshCylinder *node_storage = (NodeGeometryMeshCylinder *)MEM_callocN(
+ sizeof(NodeGeometryMeshCylinder), __func__);
+
+ node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
+
+ node->storage = node_storage;
+}
+
+namespace blender::nodes {
+
+static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params)
+{
+ const bNode &node = params.node();
+ const NodeGeometryMeshCylinder &storage = *(const NodeGeometryMeshCylinder *)node.storage;
+
+ const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
+ storage.fill_type;
+
+ const int verts_num = params.extract_input<int>("Vertices");
+ if (verts_num < 3) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ const float radius = params.extract_input<float>("Radius");
+ const float depth = params.extract_input<float>("Depth");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ /* The cylinder is a special case of the cone mesh where the top and bottom radius are equal. */
+ Mesh *mesh = create_cylinder_or_cone_mesh(
+ location, rotation, radius, radius, depth, verts_num, fill_type);
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_cylinder()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_cylinder_in, geo_node_mesh_primitive_cylinder_out);
+ node_type_init(&ntype, geo_node_mesh_primitive_cylinder_init);
+ node_type_storage(
+ &ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cylinder_exec;
+ ntype.draw_buttons = geo_node_mesh_primitive_cylinder_layout;
+ nodeRegisterType(&ntype);
+}