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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc209
1 files changed, 209 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
new file mode 100644
index 00000000000..036af2d3b93
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
@@ -0,0 +1,209 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+
+#include "BLI_task.hh"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes::node_geo_mesh_topology_corners_of_vertex_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Int>(N_("Vertex Index"))
+ .implicit_field(implicit_field_inputs::index)
+ .description(
+ N_("The vertex to retrieve data from. Defaults to the vertex from the context"));
+ b.add_input<decl::Float>(N_("Weights"))
+ .supports_field()
+ .hide_value()
+ .description(
+ N_("Values used to sort corners attached to the vertex. Uses indices by default"));
+ b.add_input<decl::Int>(N_("Sort Index"))
+ .min(0)
+ .supports_field()
+ .description(N_("Which of the sorted corners to output"));
+ b.add_output<decl::Int>(N_("Corner Index"))
+ .dependent_field()
+ .description(N_("A corner connected to the face, chosen by the sort index"));
+ b.add_output<decl::Int>(N_("Total"))
+ .dependent_field()
+ .description(N_("The number of faces or corners connected to each vertex"));
+}
+
+static void convert_span(const Span<int> src, MutableSpan<int64_t> dst)
+{
+ for (const int i : src.index_range()) {
+ dst[i] = src[i];
+ }
+}
+
+class CornersOfVertInput final : public bke::MeshFieldInput {
+ const Field<int> vert_index_;
+ const Field<int> sort_index_;
+ const Field<float> sort_weight_;
+
+ public:
+ CornersOfVertInput(Field<int> vert_index, Field<int> sort_index, Field<float> sort_weight)
+ : bke::MeshFieldInput(CPPType::get<int>(), "Corner of Vertex"),
+ vert_index_(std::move(vert_index)),
+ sort_index_(std::move(sort_index)),
+ sort_weight_(std::move(sort_weight))
+ {
+ category_ = Category::Generated;
+ }
+
+ GVArray get_varray_for_context(const Mesh &mesh,
+ const eAttrDomain domain,
+ const IndexMask mask) const final
+ {
+ const IndexRange vert_range(mesh.totvert);
+ const Span<MLoop> loops = mesh.loops();
+ Array<Vector<int>> vert_to_loop_map = bke::mesh_topology::build_vert_to_loop_map(loops,
+ mesh.totvert);
+
+ const bke::MeshFieldContext context{mesh, domain};
+ fn::FieldEvaluator evaluator{context, &mask};
+ evaluator.add(vert_index_);
+ evaluator.add(sort_index_);
+ evaluator.evaluate();
+ const VArray<int> vert_indices = evaluator.get_evaluated<int>(0);
+ const VArray<int> indices_in_sort = evaluator.get_evaluated<int>(1);
+
+ const bke::MeshFieldContext corner_context{mesh, ATTR_DOMAIN_CORNER};
+ fn::FieldEvaluator corner_evaluator{corner_context, loops.size()};
+ corner_evaluator.add(sort_weight_);
+ corner_evaluator.evaluate();
+ const VArray<float> all_sort_weights = corner_evaluator.get_evaluated<float>(0);
+
+ Array<int> corner_of_vertex(mask.min_array_size());
+ threading::parallel_for(mask.index_range(), 1024, [&](const IndexRange range) {
+ /* Reuse arrays to avoid allocation. */
+ Array<int64_t> corner_indices;
+ Array<float> sort_weights;
+ Array<int> sort_indices;
+
+ for (const int selection_i : mask.slice(range)) {
+ const int vert_i = vert_indices[selection_i];
+ const int index_in_sort = indices_in_sort[selection_i];
+ if (!vert_range.contains(vert_i)) {
+ corner_of_vertex[selection_i] = 0;
+ continue;
+ }
+
+ const Span<int> corners = vert_to_loop_map[vert_i];
+ if (corners.is_empty()) {
+ corner_of_vertex[selection_i] = 0;
+ continue;
+ }
+
+ /* Retrieve the connected edge indices as 64 bit integers for #materialize_compressed. */
+ corner_indices.reinitialize(corners.size());
+ convert_span(corners, corner_indices);
+
+ /* Retrieve a compressed array of weights for each edge. */
+ sort_weights.reinitialize(corners.size());
+ all_sort_weights.materialize_compressed(IndexMask(corner_indices),
+ sort_weights.as_mutable_span());
+
+ /* Sort a separate array of compressed indices corresponding to the compressed weights.
+ * This allows using `materialize_compressed` to avoid virtual function call overhead
+ * when accessing values in the sort weights. However, it means a separate array of
+ * indices within the compressed array is necessary for sorting. */
+ sort_indices.reinitialize(corners.size());
+ std::iota(sort_indices.begin(), sort_indices.end(), 0);
+ std::stable_sort(sort_indices.begin(), sort_indices.end(), [&](int a, int b) {
+ return sort_weights[a] < sort_weights[b];
+ });
+
+ const int index_in_sort_wrapped = mod_i(index_in_sort, corners.size());
+ corner_of_vertex[selection_i] = corner_indices[sort_indices[index_in_sort_wrapped]];
+ }
+ });
+
+ return VArray<int>::ForContainer(std::move(corner_of_vertex));
+ }
+
+ uint64_t hash() const final
+ {
+ return 3541871368173645;
+ }
+
+ bool is_equal_to(const fn::FieldNode &other) const final
+ {
+ if (const auto *typed = dynamic_cast<const CornersOfVertInput *>(&other)) {
+ return typed->vert_index_ == vert_index_ && typed->sort_index_ == sort_index_ &&
+ typed->sort_weight_ == sort_weight_;
+ }
+ return false;
+ }
+};
+
+class CornersOfVertCountInput final : public bke::MeshFieldInput {
+ public:
+ CornersOfVertCountInput() : bke::MeshFieldInput(CPPType::get<int>(), "Vertex Corner Count")
+ {
+ category_ = Category::Generated;
+ }
+
+ GVArray get_varray_for_context(const Mesh &mesh,
+ const eAttrDomain domain,
+ const IndexMask /*mask*/) const final
+ {
+ if (domain != ATTR_DOMAIN_POINT) {
+ return {};
+ }
+ const Span<MLoop> loops = mesh.loops();
+ Array<int> counts(mesh.totvert, 0);
+ for (const int i : loops.index_range()) {
+ counts[loops[i].v]++;
+ }
+ return VArray<int>::ForContainer(std::move(counts));
+ }
+
+ uint64_t hash() const final
+ {
+ return 253098745374645;
+ }
+
+ bool is_equal_to(const fn::FieldNode &other) const final
+ {
+ if (dynamic_cast<const CornersOfVertCountInput *>(&other)) {
+ return true;
+ }
+ return false;
+ }
+};
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ const Field<int> vert_index = params.extract_input<Field<int>>("Vertex Index");
+ if (params.output_is_required("Total")) {
+ params.set_output("Total",
+ Field<int>(std::make_shared<FieldAtIndexInput>(
+ vert_index,
+ Field<int>(std::make_shared<CornersOfVertCountInput>()),
+ ATTR_DOMAIN_POINT)));
+ }
+ if (params.output_is_required("Corner Index")) {
+ params.set_output("Corner Index",
+ Field<int>(std::make_shared<CornersOfVertInput>(
+ vert_index,
+ params.extract_input<Field<int>>("Sort Index"),
+ params.extract_input<Field<float>>("Weights"))));
+ }
+}
+} // namespace blender::nodes::node_geo_mesh_topology_corners_of_vertex_cc
+
+void register_node_type_geo_mesh_topology_corners_of_vertex()
+{
+ namespace file_ns = blender::nodes::node_geo_mesh_topology_corners_of_vertex_cc;
+
+ static bNodeType ntype;
+ geo_node_type_base(
+ &ntype, GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_VERTEX, "Corners of Vertex", NODE_CLASS_INPUT);
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ ntype.declare = file_ns::node_declare;
+ nodeRegisterType(&ntype);
+}