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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc29
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc b/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
index e0cf0f98d58..0df51e49827 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
@@ -1,5 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "DNA_mesh_types.h"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_set_shade_smooth_cc {
@@ -12,27 +14,25 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Geometry"));
}
-static void set_smooth_in_component(GeometryComponent &component,
- const Field<bool> &selection_field,
- const Field<bool> &shade_field)
+static void set_smooth(Mesh &mesh,
+ const Field<bool> &selection_field,
+ const Field<bool> &shade_field)
{
- const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_FACE);
- if (domain_size == 0) {
+ if (mesh.totpoly == 0) {
return;
}
- MutableAttributeAccessor attributes = *component.attributes_for_write();
-
- GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_FACE};
- AttributeWriter<bool> shades = attributes.lookup_or_add_for_write<bool>("shade_smooth",
+ MutableAttributeAccessor attributes = mesh.attributes_for_write();
+ AttributeWriter<bool> smooth = attributes.lookup_or_add_for_write<bool>("shade_smooth",
ATTR_DOMAIN_FACE);
- fn::FieldEvaluator evaluator{field_context, domain_size};
+ bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_FACE};
+ fn::FieldEvaluator evaluator{field_context, mesh.totpoly};
evaluator.set_selection(selection_field);
- evaluator.add_with_destination(shade_field, shades.varray);
+ evaluator.add_with_destination(shade_field, smooth.varray);
evaluator.evaluate();
- shades.finish();
+ smooth.finish();
}
static void node_geo_exec(GeoNodeExecParams params)
@@ -42,9 +42,8 @@ static void node_geo_exec(GeoNodeExecParams params)
Field<bool> shade_field = params.extract_input<Field<bool>>("Shade Smooth");
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
- if (geometry_set.has_mesh()) {
- set_smooth_in_component(
- geometry_set.get_component_for_write<MeshComponent>(), selection_field, shade_field);
+ if (Mesh *mesh = geometry_set.get_mesh_for_write()) {
+ set_smooth(*mesh, selection_field, shade_field);
}
});
params.set_output("Geometry", std::move(geometry_set));