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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_subdivide_smooth.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_subdivide_smooth.cc133
1 files changed, 133 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivide_smooth.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivide_smooth.cc
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index 00000000000..4d9b8110d65
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+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivide_smooth.cc
@@ -0,0 +1,133 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_mesh.h"
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_subdivide_smooth_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_INT, N_("Level"), 1, 0, 0, 0, 0, 6},
+ {SOCK_BOOLEAN, N_("Use Creases")},
+ {SOCK_BOOLEAN, N_("Boundary Smooth"), true},
+ {SOCK_BOOLEAN, N_("Smooth UVs")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_subdivide_smooth_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_subdivide_smooth_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *UNUSED(ptr))
+{
+#ifndef WITH_OPENSUBDIV
+ uiItemL(layout, IFACE_("Disabled, built without OpenSubdiv"), ICON_ERROR);
+#else
+ UNUSED_VARS(layout);
+#endif
+}
+
+namespace blender::nodes {
+static void geo_node_subdivide_smooth_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (!geometry_set.has_mesh()) {
+ params.set_output("Geometry", geometry_set);
+ return;
+ }
+
+#ifndef WITH_OPENSUBDIV
+ /* Return input geometry if Blender is built without OpenSubdiv. */
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+#else
+ const int subdiv_level = clamp_i(params.extract_input<int>("Level"), 0, 30);
+
+ /* Only process subdivion if level is greater than 0. */
+ if (subdiv_level == 0) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ const bool use_crease = params.extract_input<bool>("Use Creases");
+ const bool boundary_smooth = params.extract_input<bool>("Boundary Smooth");
+ const bool smooth_uvs = params.extract_input<bool>("Smooth UVs");
+ const Mesh *mesh_in = geometry_set.get_mesh_for_read();
+
+ /* Initialize mesh settings. */
+ SubdivToMeshSettings mesh_settings;
+ mesh_settings.resolution = (1 << subdiv_level) + 1;
+ mesh_settings.use_optimal_display = false;
+
+ /* Initialize subdivision settings. */
+ SubdivSettings subdiv_settings;
+ subdiv_settings.is_simple = false;
+ subdiv_settings.is_adaptive = false;
+ subdiv_settings.use_creases = use_crease;
+ subdiv_settings.level = subdiv_level;
+
+ subdiv_settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
+ !boundary_smooth);
+ subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
+ smooth_uvs);
+
+ /* Apply subdivision to mesh. */
+ Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in);
+
+ /* In case of bad topology, skip to input mesh. */
+ if (subdiv == nullptr) {
+ params.set_output("Geometry", std::move(geometry_set));
+ return;
+ }
+
+ Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in);
+ BKE_mesh_calc_normals(mesh_out);
+
+ MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
+ mesh_component.replace_mesh_but_keep_vertex_group_names(mesh_out);
+
+ // BKE_subdiv_stats_print(&subdiv->stats);
+ BKE_subdiv_free(subdiv);
+
+ params.set_output("Geometry", std::move(geometry_set));
+#endif
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_subdivide_smooth()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_SUBDIVIDE_SMOOTH, "Subdivide Smooth", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_subdivide_smooth_in, geo_node_subdivide_smooth_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_subdivide_smooth_exec;
+ ntype.draw_buttons = geo_node_subdivide_smooth_layout;
+ nodeRegisterType(&ntype);
+}