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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_triangulate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc79
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
new file mode 100644
index 00000000000..cec717e4a61
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -0,0 +1,79 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_node_types.h"
+
+#include "RNA_enum_types.h"
+
+#include "node_geometry_util.hh"
+
+extern "C" {
+Mesh *triangulate_mesh(Mesh *mesh,
+ const int quad_method,
+ const int ngon_method,
+ const int min_vertices,
+ const int flag);
+}
+
+static bNodeSocketTemplate geo_node_triangulate_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_INT, N_("Minimum Vertices"), 4, 0, 0, 0, 4, 10000},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_triangulate_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_triangulate_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = GEO_NODE_TRIANGULATE_QUAD_SHORTEDGE;
+ node->custom2 = GEO_NODE_TRIANGULATE_NGON_BEAUTY;
+}
+
+namespace blender::nodes {
+static void geo_node_triangulate_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4);
+
+ GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>(
+ params.node().custom1);
+ GeometryNodeTriangulateNGons ngon_method = static_cast<GeometryNodeTriangulateNGons>(
+ params.node().custom2);
+
+ /* #triangulate_mesh might modify the input mesh currently. */
+ Mesh *mesh_in = geometry_set.get_mesh_for_write();
+ if (mesh_in != nullptr) {
+ Mesh *mesh_out = triangulate_mesh(mesh_in, quad_method, ngon_method, min_vertices, 0);
+ geometry_set.replace_mesh(mesh_out);
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_triangulate()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_triangulate_in, geo_node_triangulate_out);
+ node_type_init(&ntype, geo_triangulate_init);
+ ntype.geometry_node_execute = blender::nodes::geo_node_triangulate_exec;
+ nodeRegisterType(&ntype);
+}