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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_triangulate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc95
1 files changed, 67 insertions, 28 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index 7ef0913622c..e78c4d7bc35 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -14,29 +14,30 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+
+#include "bmesh.h"
+#include "bmesh_tools.h"
+
+#include "DNA_mesh_types.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
-extern "C" {
-Mesh *triangulate_mesh(Mesh *mesh,
- const int quad_method,
- const int ngon_method,
- const int min_vertices,
- const int flag);
-}
+namespace blender::nodes::node_geo_triangulate_cc {
-namespace blender::nodes {
-
-static void geo_node_triangulate_declare(NodeDeclarationBuilder &b)
+static void node_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Geometry>("Geometry");
- b.add_input<decl::Int>("Minimum Vertices").default_value(4).min(4).max(10000);
- b.add_output<decl::Geometry>("Geometry");
+ b.add_input<decl::Geometry>(N_("Mesh")).supported_type(GEO_COMPONENT_TYPE_MESH);
+ b.add_input<decl::Bool>(N_("Selection")).default_value(true).supports_field().hide_value();
+ b.add_input<decl::Int>(N_("Minimum Vertices")).default_value(4).min(4).max(10000);
+ b.add_output<decl::Geometry>(N_("Mesh"));
}
-static void geo_node_triangulate_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "quad_method", 0, "", ICON_NONE);
uiItemR(layout, ptr, "ngon_method", 0, "", ICON_NONE);
@@ -48,9 +49,35 @@ static void geo_triangulate_init(bNodeTree *UNUSED(ntree), bNode *node)
node->custom2 = GEO_NODE_TRIANGULATE_NGON_BEAUTY;
}
-static void geo_node_triangulate_exec(GeoNodeExecParams params)
+static Mesh *triangulate_mesh_selection(const Mesh &mesh,
+ const int quad_method,
+ const int ngon_method,
+ const IndexMask selection,
+ const int min_vertices)
{
- GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ CustomData_MeshMasks cd_mask_extra = {
+ CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX, 0, CD_MASK_ORIGINDEX};
+ BMeshCreateParams create_params{0};
+ BMeshFromMeshParams from_mesh_params{true, 1, 1, 1, cd_mask_extra};
+ BMesh *bm = BKE_mesh_to_bmesh_ex(&mesh, &create_params, &from_mesh_params);
+
+ /* Tag faces to be triangulated from the selection mask. */
+ BM_mesh_elem_table_ensure(bm, BM_FACE);
+ for (int i_face : selection) {
+ BM_elem_flag_set(BM_face_at_index(bm, i_face), BM_ELEM_TAG, true);
+ }
+
+ BM_mesh_triangulate(bm, quad_method, ngon_method, min_vertices, true, NULL, NULL, NULL);
+ Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, &mesh);
+ BM_mesh_free(bm);
+ BKE_mesh_normals_tag_dirty(result);
+ return result;
+}
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
+ Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4);
GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>(
@@ -59,26 +86,38 @@ static void geo_node_triangulate_exec(GeoNodeExecParams params)
params.node().custom2);
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
- /* #triangulate_mesh might modify the input mesh currently. */
- Mesh *mesh_in = geometry_set.get_mesh_for_write();
- if (mesh_in != nullptr) {
- Mesh *mesh_out = triangulate_mesh(mesh_in, quad_method, ngon_method, min_vertices, 0);
- geometry_set.replace_mesh(mesh_out);
+ if (!geometry_set.has_mesh()) {
+ return;
}
+ GeometryComponent &component = geometry_set.get_component_for_write<MeshComponent>();
+ const Mesh &mesh_in = *geometry_set.get_mesh_for_read();
+
+ const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_FACE);
+ GeometryComponentFieldContext context{component, ATTR_DOMAIN_FACE};
+ FieldEvaluator evaluator{context, domain_size};
+ evaluator.add(selection_field);
+ evaluator.evaluate();
+ const IndexMask selection = evaluator.get_evaluated_as_mask(0);
+
+ Mesh *mesh_out = triangulate_mesh_selection(
+ mesh_in, quad_method, ngon_method, selection, min_vertices);
+ geometry_set.replace_mesh(mesh_out);
});
- params.set_output("Geometry", std::move(geometry_set));
+ params.set_output("Mesh", std::move(geometry_set));
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_geo_triangulate_cc
void register_node_type_geo_triangulate()
{
+ namespace file_ns = blender::nodes::node_geo_triangulate_cc;
+
static bNodeType ntype;
- geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY, 0);
- ntype.declare = blender::nodes::geo_node_triangulate_declare;
- node_type_init(&ntype, blender::nodes::geo_triangulate_init);
- ntype.geometry_node_execute = blender::nodes::geo_node_triangulate_exec;
- ntype.draw_buttons = blender::nodes::geo_node_triangulate_layout;
+ geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY);
+ ntype.declare = file_ns::node_declare;
+ node_type_init(&ntype, file_ns::geo_triangulate_init);
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
}