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Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c')
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c38
1 files changed, 18 insertions, 20 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c b/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c
index efd49172f95..43c6c6d791e 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c
@@ -54,15 +54,19 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop
return powf(x, 1.f/power);
}
-/* note: lift_lgg is just 2-lift */
-DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma, float gain)
-{
- float x= (((in - 1.0f) * lift_lgg) + 1.0f) * gain;
+/* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */
+DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
+{
+ /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
+ * but best keep it this way, sice testing for durian shows a similar calculation
+ * without lin/srgb conversions gives bad results (over-saturated shadows) with colors
+ * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
+ float x= (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.f) x = 0.f;
-
- return powf(x, (1.f/gamma));
+
+ return powf(srgb_to_linearrgb(x), gamma_inv);
}
static void do_colorbalance_cdl(bNode *node, float* out, float *in)
@@ -90,9 +94,9 @@ static void do_colorbalance_lgg(bNode *node, float* out, float *in)
{
NodeColorBalance *n= (NodeColorBalance *)node->storage;
- out[0] = colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma[0], n->gain[0]);
- out[1] = colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma[1], n->gain[1]);
- out[2] = colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma[2], n->gain[2]);
+ out[0] = colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma_inv[0], n->gain[0]);
+ out[1] = colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma_inv[1], n->gain[1]);
+ out[2] = colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma_inv[2], n->gain[2]);
out[3] = in[3];
}
@@ -101,9 +105,9 @@ static void do_colorbalance_lgg_fac(bNode *node, float* out, float *in, float *f
NodeColorBalance *n= (NodeColorBalance *)node->storage;
const float mfac= 1.0f - *fac;
- out[0] = mfac*in[0] + *fac * colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma[0], n->gain[0]);
- out[1] = mfac*in[1] + *fac * colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma[1], n->gain[1]);
- out[2] = mfac*in[2] + *fac * colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma[2], n->gain[2]);
+ out[0] = mfac*in[0] + *fac * colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma_inv[0], n->gain[0]);
+ out[1] = mfac*in[1] + *fac * colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma_inv[1], n->gain[1]);
+ out[2] = mfac*in[2] + *fac * colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma_inv[2], n->gain[2]);
out[3] = in[3];
}
@@ -125,15 +129,9 @@ static void node_composit_exec_colorbalance(void *data, bNode *node, bNodeStack
NodeColorBalance *n= (NodeColorBalance *)node->storage;
int c;
- copy_v3_v3(n->lift_lgg, n->lift);
-
for (c = 0; c < 3; c++) {
- /* tweak to give more subtle results
- * values above 1.0 are scaled */
- if(n->lift_lgg[c] > 1.0f)
- n->lift_lgg[c] = pow(n->lift_lgg[c] - 1.0f, 2.0f) + 1.0f;
-
- n->lift_lgg[c] = 2.0f - n->lift_lgg[c];
+ n->lift_lgg[c] = 2.0f - n->lift[c];
+ n->gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f/n->gamma[c] : 1000000.0f;
}
}