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Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_camera.c')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_camera.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
index d89099955aa..869b1d1e54c 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
@@ -38,7 +38,7 @@ static bNodeSocketType sh_node_camera_out[]= {
};
-static void node_shader_exec_camera(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out)
{
if(data) {
ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */
@@ -49,7 +49,7 @@ static void node_shader_exec_camera(void *data, bNode *node, bNodeStack **in, bN
}
}
-static int gpu_shader_camera(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION));
}