diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_invert.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_invert.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c new file mode 100644 index 00000000000..4d1ce282fce --- /dev/null +++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c @@ -0,0 +1,83 @@ +/** + * $Id: SHD_math.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../SHD_util.h" + + + +/* **************** INVERT ******************** */ +static bNodeSocketType sh_node_invert_in[]= { + { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static bNodeSocketType sh_node_invert_out[]= { + { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static void node_shader_exec_invert(void *data, bNode *node, bNodeStack **in, +bNodeStack **out) +{ + float col[3], facm; + + col[0] = 1.0f - in[1]->vec[0]; + col[1] = 1.0f - in[1]->vec[1]; + col[2] = 1.0f - in[1]->vec[2]; + + /* if fac, blend result against original input */ + if (in[0]->vec[0] < 1.0f) { + facm = 1.0 - in[0]->vec[0]; + + col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]); + col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]); + col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]); + } + + VECCOPY(out[0]->vec, col); +} + +bNodeType sh_node_invert= { + /* *next,*prev */ NULL, NULL, + /* type code */ SH_NODE_INVERT, + /* name */ "Invert", + /* width+range */ 90, 80, 100, + /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, + /* input sock */ sh_node_invert_in, + /* output sock */ sh_node_invert_out, + /* storage */ "", + /* execfunc */ node_shader_exec_invert, + /* butfunc */ NULL, + /* initfunc */ NULL, + /* freestoragefunc */ NULL, + /* copystoragefunc */ NULL, + /* id */ NULL +}; + |