diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_math.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_math.c | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_math.c b/source/blender/nodes/intern/SHD_nodes/SHD_math.c new file mode 100644 index 00000000000..89a7f58c147 --- /dev/null +++ b/source/blender/nodes/intern/SHD_nodes/SHD_math.c @@ -0,0 +1,193 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../SHD_util.h" + + + +/* **************** SCALAR MATH ******************** */ +static bNodeSocketType sh_node_math_in[]= { + { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, + { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, + { -1, 0, "" } +}; + +static bNodeSocketType sh_node_math_out[]= { + { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static void node_shader_exec_math(void *data, bNode *node, bNodeStack **in, +bNodeStack **out) +{ + switch(node->custom1){ + + case 0: /* Add */ + out[0]->vec[0]= in[0]->vec[0] + in[1]->vec[0]; + break; + case 1: /* Subtract */ + out[0]->vec[0]= in[0]->vec[0] - in[1]->vec[0]; + break; + case 2: /* Multiply */ + out[0]->vec[0]= in[0]->vec[0] * in[1]->vec[0]; + break; + case 3: /* Divide */ + { + if(in[1]->vec[0]==0) /* We don't want to divide by zero. */ + out[0]->vec[0]= 0.0; + else + out[0]->vec[0]= in[0]->vec[0] / in[1]->vec[0]; + } + break; + case 4: /* Sine */ + { + if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ + out[0]->vec[0]= sin(in[0]->vec[0]); + else + out[0]->vec[0]= sin(in[1]->vec[0]); + } + break; + case 5: /* Cosine */ + { + if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ + out[0]->vec[0]= cos(in[0]->vec[0]); + else + out[0]->vec[0]= cos(in[1]->vec[0]); + } + break; + case 6: /* Tangent */ + { + if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ + out[0]->vec[0]= tan(in[0]->vec[0]); + else + out[0]->vec[0]= tan(in[1]->vec[0]); + } + break; + case 7: /* Arc-Sine */ + { + if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ + /* Can't do the impossible... */ + if( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 ) + out[0]->vec[0]= asin(in[0]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + else { + /* Can't do the impossible... */ + if( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 ) + out[0]->vec[0]= asin(in[1]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + } + break; + case 8: /* Arc-Cosine */ + { + if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ + /* Can't do the impossible... */ + if( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 ) + out[0]->vec[0]= acos(in[0]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + else { + /* Can't do the impossible... */ + if( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 ) + out[0]->vec[0]= acos(in[1]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + } + break; + case 9: /* Arc-Tangent */ + { + if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ + out[0]->vec[0]= atan(in[0]->vec[0]); + else + out[0]->vec[0]= atan(in[1]->vec[0]); + } + break; + case 10: /* Power */ + { + /* Don't want any imaginary numbers... */ + if( in[0]->vec[0] >= 0 ) + out[0]->vec[0]= pow(in[0]->vec[0], in[1]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + break; + case 11: /* Logarithm */ + { + /* Don't want any imaginary numbers... */ + if( in[0]->vec[0] > 0 && in[1]->vec[0] > 0 ) + out[0]->vec[0]= log(in[0]->vec[0]) / log(in[1]->vec[0]); + else + out[0]->vec[0]= 0.0; + } + break; + case 12: /* Minimum */ + { + if( in[0]->vec[0] < in[1]->vec[0] ) + out[0]->vec[0]= in[0]->vec[0]; + else + out[0]->vec[0]= in[1]->vec[0]; + } + break; + case 13: /* Maximum */ + { + if( in[0]->vec[0] > in[1]->vec[0] ) + out[0]->vec[0]= in[0]->vec[0]; + else + out[0]->vec[0]= in[1]->vec[0]; + } + break; + case 14: /* Round */ + { + if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ + out[0]->vec[0]= (int)(in[0]->vec[0] + 0.5f); + else + out[0]->vec[0]= (int)(in[1]->vec[0] + 0.5f); + } + break; + } +} + +bNodeType sh_node_math= { + /* type code */ SH_NODE_MATH, + /* name */ "Math", + /* width+range */ 120, 110, 160, + /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, + /* input sock */ sh_node_math_in, + /* output sock */ sh_node_math_out, + /* storage */ "node_math", + /* execfunc */ node_shader_exec_math, + /* butfunc */ node_buts_math, + NULL +}; + |