diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_output.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_output.c | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_output.c b/source/blender/nodes/intern/SHD_nodes/SHD_output.c index 740639b6ab4..d61e9def144 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_output.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_output.c @@ -36,7 +36,7 @@ static bNodeSocketType sh_node_output_in[]= { { -1, 0, "" } }; -static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out)) { if(data) { ShadeInput *shi= ((ShaderCallData *)data)->shi; @@ -62,7 +62,7 @@ static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bN } } -static int gpu_shader_output(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) +static int gpu_shader_output(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { GPUNodeLink *outlink; @@ -75,22 +75,17 @@ static int gpu_shader_output(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GP return 1; } -bNodeType sh_node_output= { - /* *next,*prev */ NULL, NULL, - /* type code */ SH_NODE_OUTPUT, - /* name */ "Output", - /* width+range */ 80, 60, 200, - /* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW, - /* input sock */ sh_node_output_in, - /* output sock */ NULL, - /* storage */ "", - /* execfunc */ node_shader_exec_output, - /* butfunc */ NULL, - /* initfunc */ NULL, - /* freestoragefunc */ NULL, - /* copystoragefunc */ NULL, - /* id */ NULL, NULL, NULL, - /* gpufunc */ gpu_shader_output - -}; +void register_node_type_sh_output(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW, + sh_node_output_in, NULL); + node_type_size(&ntype, 80, 60, 200); + node_type_exec(&ntype, node_shader_exec_output); + node_type_gpu(&ntype, gpu_shader_output); + + nodeRegisterType(lb, &ntype); +} + |