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Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_tex_stucci.c')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_tex_stucci.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_tex_stucci.c b/source/blender/nodes/intern/SHD_nodes/SHD_tex_stucci.c
new file mode 100644
index 00000000000..eec76a1538f
--- /dev/null
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_tex_stucci.c
@@ -0,0 +1,75 @@
+/**
+ * $Id: SHD_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../SHD_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketType sh_node_tex_stucci_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, SOCK_NO_VALUE},
+ { SOCK_VALUE, 1, "Size", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_VALUE, 1, "Turbulence", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType sh_node_tex_stucci_out[]= {
+ { SOCK_VALUE, 1, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_stucci(bNode *node)
+{
+ NodeTexStucci *tex = MEM_callocN(sizeof(NodeTexStucci), "NodeTexStucci");
+ tex->type = SHD_STUCCI_PLASTIC;
+ tex->basis = SHD_NOISE_PERLIN;
+ tex->hard = 0;
+
+ node->storage = tex;
+}
+
+static void node_shader_exec_tex_stucci(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out))
+{
+}
+
+/* node type definition */
+void register_node_type_sh_tex_stucci(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_STUCCI, "Stucci Texture", NODE_CLASS_TEXTURE, 0,
+ sh_node_tex_stucci_in, sh_node_tex_stucci_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_stucci);
+ node_type_storage(&ntype, "NodeTexStucci", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, node_shader_exec_tex_stucci);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+