diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c index 062c6402fb6..a85022cffab 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c @@ -44,7 +44,7 @@ static bNodeSocketType sh_node_vect_math_out[]= { { -1, 0, "" } }; -static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { float vec1[3], vec2[3]; @@ -101,7 +101,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { - static char *names[] = {"vec_math_add", "vec_math_sub", + static const char *names[] = {"vec_math_add", "vec_math_sub", "vec_math_average", "vec_math_dot", "vec_math_cross", "vec_math_normalize"}; @@ -127,21 +127,19 @@ static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, return 1; } -bNodeType sh_node_vect_math= { - /* *next,*prev */ NULL, NULL, - /* type code */ SH_NODE_VECT_MATH, - /* name */ "Vector Math", - /* width+range */ 80, 75, 140, - /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, - /* input sock */ sh_node_vect_math_in, - /* output sock */ sh_node_vect_math_out, - /* storage */ "node_vect_math", - /* execfunc */ node_shader_exec_vect_math, - /* butfunc */ NULL, - /* initfunc */ NULL, - /* freestoragefunc */ NULL, - /* copystoragefunc */ NULL, - /* id */ NULL, NULL, NULL, - /* gpufunc */ gpu_shader_vect_math -}; +void register_node_type_sh_vect_math(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, + sh_node_vect_math_in, sh_node_vect_math_out); + node_type_size(&ntype, 80, 75, 140); + node_type_label(&ntype, node_vect_math_label); + node_type_storage(&ntype, "node_vect_math", NULL, NULL); + node_type_exec(&ntype, node_shader_exec_vect_math); + node_type_gpu(&ntype, gpu_shader_vect_math); + + nodeRegisterType(lb, &ntype); +} + |