diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c index 8a73a318f70..b377dbd2e03 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c @@ -70,7 +70,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= vec1[1] + vec2[1]; out[0]->vec[2]= vec1[2] + vec2[2]; - out[1]->vec[0] = Normalize( out[0]->vec ); + out[1]->vec[0] = normalize_v3( out[0]->vec ); } else if(node->custom1 == 3) { /* Dot product */ out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]); @@ -80,7 +80,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]); out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]); - out[1]->vec[0] = Normalize( out[0]->vec ); + out[1]->vec[0] = normalize_v3( out[0]->vec ); } else if(node->custom1 == 5) { /* Normalize */ if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ @@ -94,7 +94,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[2]= vec2[2]; } - out[1]->vec[0] = Normalize( out[0]->vec ); + out[1]->vec[0] = normalize_v3( out[0]->vec ); } } |