diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_holdout.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c b/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c new file mode 100644 index 00000000000..a96b621456a --- /dev/null +++ b/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c @@ -0,0 +1,63 @@ +/** + * $Id: SHD_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../SHD_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketType sh_node_holdout_in[]= { + { -1, 0, "" } +}; + +static bNodeSocketType sh_node_holdout_out[]= { + { SOCK_CLOSURE, 0, "Holdout", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static void node_shader_exec_holdout(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) +{ +} + + +/* node type definition */ +void register_node_type_sh_holdout(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_CLOSURE, 0, + sh_node_holdout_in, sh_node_holdout_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, node_shader_exec_holdout); + node_type_gpu(&ntype, NULL); + + nodeRegisterType(lb, &ntype); +}; + |