Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/intern/SHD_util.c')
-rw-r--r--source/blender/nodes/intern/SHD_util.c219
1 files changed, 0 insertions, 219 deletions
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c
deleted file mode 100644
index 190f68ce19a..00000000000
--- a/source/blender/nodes/intern/SHD_util.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/nodes/intern/SHD_util.c
- * \ingroup nodes
- */
-
-
-#include "SHD_util.h"
-
-
-
-
-
-/* ****** */
-
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
-{
- float *from= ns->vec;
-
- if(type_in==SOCK_VALUE) {
- if(ns->sockettype==SOCK_VALUE)
- *in= *from;
- else
- *in= 0.333333f*(from[0]+from[1]+from[2]);
- }
- else if(type_in==SOCK_VECTOR) {
- if(ns->sockettype==SOCK_VALUE) {
- in[0]= from[0];
- in[1]= from[0];
- in[2]= from[0];
- }
- else {
- VECCOPY(in, from);
- }
- }
- else { /* type_in==SOCK_RGBA */
- if(ns->sockettype==SOCK_RGBA) {
- QUATCOPY(in, from);
- }
- else if(ns->sockettype==SOCK_VALUE) {
- in[0]= from[0];
- in[1]= from[0];
- in[2]= from[0];
- in[3]= 1.0f;
- }
- else {
- VECCOPY(in, from);
- in[3]= 1.0f;
- }
- }
-}
-
-
-/* ******************* execute and parse ************ */
-
-void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
-{
- ShaderCallData scd;
- /*
- @note: preserve material from ShadeInput for material id, nodetree execs change it
- fix for bug "[#28012] Mat ID messy with shader nodes"
- */
- Material *mat = shi->mat;
- /* convert caller data to struct */
- scd.shi= shi;
- scd.shr= shr;
-
- /* each material node has own local shaderesult, with optional copying */
- memset(shr, 0, sizeof(ShadeResult));
-
- ntreeExecTree(ntree, &scd, shi->thread); /* threads */
- // @note: set material back to preserved material
- shi->mat = mat;
- /* better not allow negative for now */
- if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f;
- if(shr->combined[1]<0.0f) shr->combined[1]= 0.0f;
- if(shr->combined[2]<0.0f) shr->combined[2]= 0.0f;
-
-}
-
-/* go over all used Geometry and Texture nodes, and return a texco flag */
-/* no group inside needed, this function is called for groups too */
-void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mode)
-{
- bNode *node;
- bNodeSocket *sock;
- int a;
-
- ntreeSocketUseFlags(ntree);
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==SH_NODE_TEXTURE) {
- if((r_mode & R_OSA) && node->id) {
- Tex *tex= (Tex *)node->id;
- if ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP)
- *texco |= TEXCO_OSA|NEED_UV;
- }
- /* usability exception... without input we still give the node orcos */
- sock= node->inputs.first;
- if(sock==NULL || sock->link==NULL)
- *texco |= TEXCO_ORCO|NEED_UV;
- }
- else if(node->type==SH_NODE_GEOMETRY) {
- /* note; sockets always exist for the given type! */
- for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
- if(sock->flag & SOCK_IN_USE) {
- switch(a) {
- case GEOM_OUT_GLOB:
- *texco |= TEXCO_GLOB|NEED_UV; break;
- case GEOM_OUT_VIEW:
- *texco |= TEXCO_VIEW|NEED_UV; break;
- case GEOM_OUT_ORCO:
- *texco |= TEXCO_ORCO|NEED_UV; break;
- case GEOM_OUT_UV:
- *texco |= TEXCO_UV|NEED_UV; break;
- case GEOM_OUT_NORMAL:
- *texco |= TEXCO_NORM|NEED_UV; break;
- case GEOM_OUT_VCOL:
- *texco |= NEED_UV; *mode |= MA_VERTEXCOL; break;
- }
- }
- }
- }
- }
-}
-
-/* nodes that use ID data get synced with local data */
-void nodeShaderSynchronizeID(bNode *node, int copyto)
-{
- if(node->id==NULL) return;
-
- if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
- bNodeSocket *sock;
- Material *ma= (Material *)node->id;
- int a;
-
- /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */
- for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
- if(!(sock->flag & SOCK_HIDDEN)) {
- if(copyto) {
- switch(a) {
- case MAT_IN_COLOR:
- VECCOPY(&ma->r, sock->ns.vec); break;
- case MAT_IN_SPEC:
- VECCOPY(&ma->specr, sock->ns.vec); break;
- case MAT_IN_REFL:
- ma->ref= sock->ns.vec[0]; break;
- case MAT_IN_MIR:
- VECCOPY(&ma->mirr, sock->ns.vec); break;
- case MAT_IN_AMB:
- ma->amb= sock->ns.vec[0]; break;
- case MAT_IN_EMIT:
- ma->emit= sock->ns.vec[0]; break;
- case MAT_IN_SPECTRA:
- ma->spectra= sock->ns.vec[0]; break;
- case MAT_IN_RAY_MIRROR:
- ma->ray_mirror= sock->ns.vec[0]; break;
- case MAT_IN_ALPHA:
- ma->alpha= sock->ns.vec[0]; break;
- case MAT_IN_TRANSLUCENCY:
- ma->translucency= sock->ns.vec[0]; break;
- }
- }
- else {
- switch(a) {
- case MAT_IN_COLOR:
- VECCOPY(sock->ns.vec, &ma->r); break;
- case MAT_IN_SPEC:
- VECCOPY(sock->ns.vec, &ma->specr); break;
- case MAT_IN_REFL:
- sock->ns.vec[0]= ma->ref; break;
- case MAT_IN_MIR:
- VECCOPY(sock->ns.vec, &ma->mirr); break;
- case MAT_IN_AMB:
- sock->ns.vec[0]= ma->amb; break;
- case MAT_IN_EMIT:
- sock->ns.vec[0]= ma->emit; break;
- case MAT_IN_SPECTRA:
- sock->ns.vec[0]= ma->spectra; break;
- case MAT_IN_RAY_MIRROR:
- sock->ns.vec[0]= ma->ray_mirror; break;
- case MAT_IN_ALPHA:
- sock->ns.vec[0]= ma->alpha; break;
- case MAT_IN_TRANSLUCENCY:
- sock->ns.vec[0]= ma->translucency; break;
- }
- }
- }
- }
- }
-
-}