diff options
Diffstat (limited to 'source/blender/nodes/intern/SHD_util.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_util.c | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c deleted file mode 100644 index cf7c64c9d5e..00000000000 --- a/source/blender/nodes/intern/SHD_util.c +++ /dev/null @@ -1,214 +0,0 @@ -/* - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/nodes/intern/SHD_util.c - * \ingroup nodes - */ - - -#include "SHD_util.h" - - - - - -/* ****** */ - -void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) -{ - float *from= ns->vec; - - if(type_in==SOCK_VALUE) { - if(ns->sockettype==SOCK_VALUE) - *in= *from; - else - *in= 0.333333f*(from[0]+from[1]+from[2]); - } - else if(type_in==SOCK_VECTOR) { - if(ns->sockettype==SOCK_VALUE) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; - } - else { - VECCOPY(in, from); - } - } - else { /* type_in==SOCK_RGBA */ - if(ns->sockettype==SOCK_RGBA) { - QUATCOPY(in, from); - } - else if(ns->sockettype==SOCK_VALUE) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; - in[3]= 1.0f; - } - else { - VECCOPY(in, from); - in[3]= 1.0f; - } - } -} - - -/* ******************* execute and parse ************ */ - -void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) -{ - ShaderCallData scd; - - /* convert caller data to struct */ - scd.shi= shi; - scd.shr= shr; - - /* each material node has own local shaderesult, with optional copying */ - memset(shr, 0, sizeof(ShadeResult)); - - ntreeExecTree(ntree, &scd, shi->thread); /* threads */ - - /* better not allow negative for now */ - if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f; - if(shr->combined[1]<0.0f) shr->combined[1]= 0.0f; - if(shr->combined[2]<0.0f) shr->combined[2]= 0.0f; - -} - -/* go over all used Geometry and Texture nodes, and return a texco flag */ -/* no group inside needed, this function is called for groups too */ -void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mode) -{ - bNode *node; - bNodeSocket *sock; - int a; - - ntreeSocketUseFlags(ntree); - - for(node= ntree->nodes.first; node; node= node->next) { - if(node->type==SH_NODE_TEXTURE) { - if((r_mode & R_OSA) && node->id) { - Tex *tex= (Tex *)node->id; - if ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) - *texco |= TEXCO_OSA|NEED_UV; - } - /* usability exception... without input we still give the node orcos */ - sock= node->inputs.first; - if(sock==NULL || sock->link==NULL) - *texco |= TEXCO_ORCO|NEED_UV; - } - else if(node->type==SH_NODE_GEOMETRY) { - /* note; sockets always exist for the given type! */ - for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) { - if(sock->flag & SOCK_IN_USE) { - switch(a) { - case GEOM_OUT_GLOB: - *texco |= TEXCO_GLOB|NEED_UV; break; - case GEOM_OUT_VIEW: - *texco |= TEXCO_VIEW|NEED_UV; break; - case GEOM_OUT_ORCO: - *texco |= TEXCO_ORCO|NEED_UV; break; - case GEOM_OUT_UV: - *texco |= TEXCO_UV|NEED_UV; break; - case GEOM_OUT_NORMAL: - *texco |= TEXCO_NORM|NEED_UV; break; - case GEOM_OUT_VCOL: - *texco |= NEED_UV; *mode |= MA_VERTEXCOL; break; - } - } - } - } - } -} - -/* nodes that use ID data get synced with local data */ -void nodeShaderSynchronizeID(bNode *node, int copyto) -{ - if(node->id==NULL) return; - - if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { - bNodeSocket *sock; - Material *ma= (Material *)node->id; - int a; - - /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */ - for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) { - if(!(sock->flag & SOCK_HIDDEN)) { - if(copyto) { - switch(a) { - case MAT_IN_COLOR: - VECCOPY(&ma->r, sock->ns.vec); break; - case MAT_IN_SPEC: - VECCOPY(&ma->specr, sock->ns.vec); break; - case MAT_IN_REFL: - ma->ref= sock->ns.vec[0]; break; - case MAT_IN_MIR: - VECCOPY(&ma->mirr, sock->ns.vec); break; - case MAT_IN_AMB: - ma->amb= sock->ns.vec[0]; break; - case MAT_IN_EMIT: - ma->emit= sock->ns.vec[0]; break; - case MAT_IN_SPECTRA: - ma->spectra= sock->ns.vec[0]; break; - case MAT_IN_RAY_MIRROR: - ma->ray_mirror= sock->ns.vec[0]; break; - case MAT_IN_ALPHA: - ma->alpha= sock->ns.vec[0]; break; - case MAT_IN_TRANSLUCENCY: - ma->translucency= sock->ns.vec[0]; break; - } - } - else { - switch(a) { - case MAT_IN_COLOR: - VECCOPY(sock->ns.vec, &ma->r); break; - case MAT_IN_SPEC: - VECCOPY(sock->ns.vec, &ma->specr); break; - case MAT_IN_REFL: - sock->ns.vec[0]= ma->ref; break; - case MAT_IN_MIR: - VECCOPY(sock->ns.vec, &ma->mirr); break; - case MAT_IN_AMB: - sock->ns.vec[0]= ma->amb; break; - case MAT_IN_EMIT: - sock->ns.vec[0]= ma->emit; break; - case MAT_IN_SPECTRA: - sock->ns.vec[0]= ma->spectra; break; - case MAT_IN_RAY_MIRROR: - sock->ns.vec[0]= ma->ray_mirror; break; - case MAT_IN_ALPHA: - sock->ns.vec[0]= ma->alpha; break; - case MAT_IN_TRANSLUCENCY: - sock->ns.vec[0]= ma->translucency; break; - } - } - } - } - } - -} |