diff options
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_distance.c')
-rw-r--r-- | source/blender/nodes/intern/TEX_nodes/TEX_distance.c | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_distance.c b/source/blender/nodes/intern/TEX_nodes/TEX_distance.c new file mode 100644 index 00000000000..ff9ec4db76b --- /dev/null +++ b/source/blender/nodes/intern/TEX_nodes/TEX_distance.c @@ -0,0 +1,79 @@ +/** + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mathias Panzenböck (panzi) <grosser.meister.morti@gmx.net>. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <math.h> +#include "BLI_arithb.h" +#include "../TEX_util.h" + +static bNodeSocketType inputs[]= { + { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, + { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, + { -1, 0, "" } +}; + +static bNodeSocketType outputs[]= { + { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, + { -1, 0, "" } +}; + +static void valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread) +{ + float coord1[3], coord2[3]; + float x, y, z; + + tex_input_vec(coord1, in[0], coord, thread); + tex_input_vec(coord2, in[1], coord, thread); + + *out = VecLenf(coord2, coord1); +} + +static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + tex_output(node, in, out[0], &valuefn); + + tex_do_preview(node, out[0], data); +} + +bNodeType tex_node_distance= { + /* *next,*prev */ NULL, NULL, + /* type code */ TEX_NODE_DISTANCE, + /* name */ "Distance", + /* width+range */ 120, 110, 160, + /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, + /* input sock */ inputs, + /* output sock */ outputs, + /* storage */ "node_distance", + /* execfunc */ exec, + /* butfunc */ NULL, + /* initfunc */ NULL, + /* freestoragefunc */ NULL, + /* copystoragefunc */ NULL, + /* id */ NULL +}; + + |