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Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_math.c')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_math.c172
1 files changed, 172 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_math.c b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
new file mode 100644
index 00000000000..a2c66078692
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
@@ -0,0 +1,172 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+
+
+/* **************** SCALAR MATH ******************** */
+static bNodeSocketType inputs[]= {
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float in0 = tex_input_value(in[0], coord, thread);
+ float in1 = tex_input_value(in[1], coord, thread);
+
+ switch(node->custom1){
+
+ case 0: /* Add */
+ *out= in0 + in1;
+ break;
+ case 1: /* Subtract */
+ *out= in0 - in1;
+ break;
+ case 2: /* Multiply */
+ *out= in0 * in1;
+ break;
+ case 3: /* Divide */
+ {
+ if(in1==0) /* We don't want to divide by zero. */
+ *out= 0.0;
+ else
+ *out= in0 / in1;
+ }
+ break;
+ case 4: /* Sine */
+ {
+ *out= sin(in0);
+ }
+ break;
+ case 5: /* Cosine */
+ {
+ *out= cos(in0);
+ }
+ break;
+ case 6: /* Tangent */
+ {
+ *out= tan(in0);
+ }
+ break;
+ case 7: /* Arc-Sine */
+ {
+ /* Can't do the impossible... */
+ if( in0 <= 1 && in0 >= -1 )
+ *out= asin(in0);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 8: /* Arc-Cosine */
+ {
+ /* Can't do the impossible... */
+ if( in0 <= 1 && in0 >= -1 )
+ *out= acos(in0);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 9: /* Arc-Tangent */
+ {
+ *out= atan(in0);
+ }
+ break;
+ case 10: /* Power */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in0 >= 0 )
+ *out= pow(in0, in1);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 11: /* Logarithm */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in0 > 0 && in1 > 0 )
+ *out= log(in0) / log(in1);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 12: /* Minimum */
+ {
+ if( in0 < in1 )
+ *out= in0;
+ else
+ *out= in1;
+ }
+ break;
+ case 13: /* Maximum */
+ {
+ if( in0 > in1 )
+ *out= in0;
+ else
+ *out= in1;
+ }
+ break;
+ case 14: /* Round */
+ {
+ *out= (int)(in0 + 0.5f);
+ }
+ break;
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &valuefn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_math= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_MATH,
+ /* name */ "Math",
+ /* width+range */ 120, 110, 160,
+ /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "node_math",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+