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Diffstat (limited to 'source/blender/nodes/intern/node_socket.c')
-rw-r--r--source/blender/nodes/intern/node_socket.c354
1 files changed, 247 insertions, 107 deletions
diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c
index 9381eff30dd..8f468a574a1 100644
--- a/source/blender/nodes/intern/node_socket.c
+++ b/source/blender/nodes/intern/node_socket.c
@@ -29,6 +29,7 @@
* \ingroup nodes
*/
+#include <limits.h>
#include "DNA_node_types.h"
@@ -172,171 +173,310 @@ void node_socket_type_init(bNodeSocketType *types[])
#undef INIT_TYPE
}
-struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
- int value, int min, int max)
+void *node_socket_make_default_value(int type)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_INT);
- bNodeSocketValueInt *dval= (bNodeSocketValueInt*)sock->default_value;
- dval->subtype = subtype;
- dval->value = value;
- dval->min = min;
- dval->max = max;
- return sock;
-}
-struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name)
-{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_INT);
- return sock;
+ /* XXX currently just allocates from stype->structsize.
+ * it might become necessary to do more complex allocations for later types.
+ */
+ bNodeSocketType *stype = ntreeGetSocketType(type);
+ if (stype->value_structsize > 0) {
+ void *default_value = MEM_callocN(stype->value_structsize, "default socket value");
+ return default_value;
+ }
+ else
+ return NULL;
}
-struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
- float value, float min, float max)
-{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_FLOAT);
- bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value;
- dval->subtype = subtype;
- dval->value = value;
- dval->min = min;
- dval->max = max;
- return sock;
-}
-struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name)
+void node_socket_free_default_value(int UNUSED(type), void *default_value)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_FLOAT);
- return sock;
+ /* XXX can just free the pointee for all current socket types. */
+ MEM_freeN(default_value);
}
-struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value)
-{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_BOOLEAN);
- bNodeSocketValueBoolean *dval= (bNodeSocketValueBoolean*)sock->default_value;
- dval->value = value;
- return sock;
-}
-struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name)
+void node_socket_init_default_value(int type, void *default_value)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_BOOLEAN);
- return sock;
+ switch (type) {
+ case SOCK_FLOAT:
+ node_socket_set_default_value_float(default_value, PROP_NONE, 0.0f, -FLT_MAX, FLT_MAX);
+ break;
+ case SOCK_INT:
+ node_socket_set_default_value_int(default_value, PROP_NONE, 0, INT_MIN, INT_MAX);
+ break;
+ case SOCK_BOOLEAN:
+ node_socket_set_default_value_boolean(default_value, FALSE);
+ break;
+ case SOCK_VECTOR:
+ node_socket_set_default_value_vector(default_value, PROP_NONE, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX);
+ break;
+ case SOCK_RGBA:
+ node_socket_set_default_value_rgba(default_value, 0.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ case SOCK_SHADER:
+ node_socket_set_default_value_shader(default_value);
+ break;
+ case SOCK_MESH:
+ node_socket_set_default_value_mesh(default_value);
+ break;
+ }
}
-struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
- float x, float y, float z, float min, float max)
+void node_socket_set_default_value_int(void *default_value, PropertySubType subtype, int value, int min, int max)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_VECTOR);
- bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value;
- dval->subtype = subtype;
- dval->value[0] = x;
- dval->value[1] = y;
- dval->value[2] = z;
- dval->min = min;
- dval->max = max;
- return sock;
-}
-struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name)
-{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_VECTOR);
- return sock;
+ bNodeSocketValueInt *val = default_value;
+ val->subtype = subtype;
+ val->value = value;
+ val->min = min;
+ val->max = max;
}
-struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name,
- float r, float g, float b, float a)
+void node_socket_set_default_value_float(void *default_value, PropertySubType subtype, float value, float min, float max)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_RGBA);
- bNodeSocketValueRGBA *dval= (bNodeSocketValueRGBA*)sock->default_value;
- dval->value[0] = r;
- dval->value[1] = g;
- dval->value[2] = b;
- dval->value[3] = a;
- return sock;
+ bNodeSocketValueFloat *val = default_value;
+ val->subtype = subtype;
+ val->value = value;
+ val->min = min;
+ val->max = max;
}
-struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name)
+
+void node_socket_set_default_value_boolean(void *default_value, char value)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_RGBA);
- return sock;
+ bNodeSocketValueBoolean *val = default_value;
+ val->value = value;
}
-struct bNodeSocket *nodeAddInputShader(struct bNodeTree *ntree, struct bNode *node, const char *name)
+void node_socket_set_default_value_vector(void *default_value, PropertySubType subtype, float x, float y, float z, float min, float max)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_SHADER);
- return sock;
+ bNodeSocketValueVector *val = default_value;
+ val->subtype = subtype;
+ val->value[0] = x;
+ val->value[1] = y;
+ val->value[2] = z;
+ val->min = min;
+ val->max = max;
}
-struct bNodeSocket *nodeAddOutputShader(struct bNodeTree *ntree, struct bNode *node, const char *name)
+
+void node_socket_set_default_value_rgba(void *default_value, float r, float g, float b, float a)
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_SHADER);
- return sock;
+ bNodeSocketValueRGBA *val = default_value;
+ val->value[0] = r;
+ val->value[1] = g;
+ val->value[2] = b;
+ val->value[3] = a;
}
-struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name)
+void node_socket_set_default_value_shader(void *UNUSED(default_value))
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_MESH);
- return sock;
}
-struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name)
+
+void node_socket_set_default_value_mesh(void *UNUSED(default_value))
{
- bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_MESH);
- return sock;
}
-struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
+
+void node_socket_copy_default_value(int type, void *to_default_value, void *from_default_value)
{
- bNodeSocket *sock;
- switch (stemp->type) {
- case SOCK_INT:
- sock = nodeAddInputInt(ntree, node, stemp->name, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max);
- break;
+ /* XXX only one of these pointers is valid! just putting them here for convenience */
+ bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from_default_value;
+ bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from_default_value;
+ bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from_default_value;
+ bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from_default_value;
+ bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from_default_value;
+
+ bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to_default_value;
+ bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to_default_value;
+ bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to_default_value;
+ bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to_default_value;
+ bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to_default_value;
+
+ switch (type) {
case SOCK_FLOAT:
- sock = nodeAddInputFloat(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->min, stemp->max);
+ *tofloat = *fromfloat;
+ break;
+ case SOCK_INT:
+ *toint = *fromint;
break;
case SOCK_BOOLEAN:
- sock = nodeAddInputBoolean(ntree, node, stemp->name, (char)stemp->val1);
+ *tobool = *frombool;
break;
case SOCK_VECTOR:
- sock = nodeAddInputVector(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max);
+ *tovector = *fromvector;
break;
case SOCK_RGBA:
- sock = nodeAddInputRGBA(ntree, node, stemp->name, stemp->val1, stemp->val2, stemp->val3, stemp->val4);
+ *torgba = *fromrgba;
break;
- case SOCK_SHADER:
- sock = nodeAddInputShader(ntree, node, stemp->name);
+ }
+}
+
+/* XXX This is a makeshift function to have useful initial group socket values.
+ * In the end this should be implemented by a flexible socket data conversion system,
+ * which is yet to be implemented. The idea is that beside default standard conversions,
+ * such as int-to-float, it should be possible to quickly select a conversion method or
+ * a chain of conversions for each input, whenever there is more than one option.
+ * E.g. a vector-to-float conversion could use either of the x/y/z components or
+ * the vector length.
+ *
+ * In the interface this could be implemented by a pseudo-script textbox on linked inputs,
+ * with quick selection from a predefined list of conversion options. Some Examples:
+ * - vector component 'z' (vector->float): "z"
+ * - greyscale color (float->color): "grey"
+ * - color luminance (color->float): "lum"
+ * - matrix column 2 length (matrix->vector->float): "col[1].len"
+ * - mesh vertex coordinate 'y' (mesh->vertex->vector->float): "vertex.co.y"
+ *
+ * The actual conversion is then done by a series of conversion functions,
+ * which are defined in the socket type structs.
+ */
+void node_socket_convert_default_value(int to_type, void *to_default_value, int from_type, void *from_default_value)
+{
+ /* XXX only one of these pointers is valid! just putting them here for convenience */
+ bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from_default_value;
+ bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from_default_value;
+ bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from_default_value;
+ bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from_default_value;
+ bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from_default_value;
+
+ bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to_default_value;
+ bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to_default_value;
+ bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to_default_value;
+ bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to_default_value;
+ bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to_default_value;
+
+ switch (from_type) {
+ case SOCK_FLOAT:
+ switch (to_type) {
+ case SOCK_FLOAT:
+ tofloat->value = fromfloat->value;
+ break;
+ case SOCK_INT:
+ toint->value = (int)fromfloat->value;
+ break;
+ case SOCK_BOOLEAN:
+ tobool->value = (fromfloat->value > 0.0f);
+ break;
+ case SOCK_VECTOR:
+ tovector->value[0] = tovector->value[1] = tovector->value[2] = fromfloat->value;
+ break;
+ case SOCK_RGBA:
+ torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = fromfloat->value;
+ break;
break;
- case SOCK_MESH:
- sock = nodeAddInputMesh(ntree, node, stemp->name);
+ }
+ case SOCK_INT:
+ switch (to_type) {
+ case SOCK_FLOAT:
+ tofloat->value = (float)fromint->value;
+ break;
+ case SOCK_INT:
+ toint->value = fromint->value;
+ break;
+ case SOCK_BOOLEAN:
+ tobool->value = (fromint->value > 0);
+ break;
+ case SOCK_VECTOR:
+ tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)fromint->value;
+ break;
+ case SOCK_RGBA:
+ torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)fromint->value;
+ break;
+ }
+ break;
+ case SOCK_BOOLEAN:
+ switch (to_type) {
+ case SOCK_FLOAT:
+ tofloat->value = (float)frombool->value;
+ break;
+ case SOCK_INT:
+ toint->value = (int)frombool->value;
+ break;
+ case SOCK_BOOLEAN:
+ tobool->value = frombool->value;
+ break;
+ case SOCK_VECTOR:
+ tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)frombool->value;
+ break;
+ case SOCK_RGBA:
+ torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)frombool->value;
+ break;
+ }
+ break;
+ case SOCK_VECTOR:
+ switch (to_type) {
+ case SOCK_FLOAT:
+ tofloat->value = fromvector->value[0];
+ break;
+ case SOCK_INT:
+ toint->value = (int)fromvector->value[0];
+ break;
+ case SOCK_BOOLEAN:
+ tobool->value = (fromvector->value[0] > 0.0f);
+ break;
+ case SOCK_VECTOR:
+ copy_v3_v3(tovector->value, fromvector->value);
+ break;
+ case SOCK_RGBA:
+ copy_v3_v3(torgba->value, fromvector->value);
+ torgba->value[3] = 1.0f;
+ break;
+ }
+ break;
+ case SOCK_RGBA:
+ switch (to_type) {
+ case SOCK_FLOAT:
+ tofloat->value = fromrgba->value[0];
+ break;
+ case SOCK_INT:
+ toint->value = (int)fromrgba->value[0];
+ break;
+ case SOCK_BOOLEAN:
+ tobool->value = (fromrgba->value[0] > 0.0f);
+ break;
+ case SOCK_VECTOR:
+ copy_v3_v3(tovector->value, fromrgba->value);
+ break;
+ case SOCK_RGBA:
+ copy_v4_v4(torgba->value, fromrgba->value);
+ break;
+ }
break;
- default:
- sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type);
}
- sock->flag |= stemp->flag;
- return sock;
}
-struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
+
+struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
{
- bNodeSocket *sock;
+ bNodeSocket *sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type);
+ sock->flag |= stemp->flag;
+
switch (stemp->type) {
case SOCK_INT:
- sock = nodeAddOutputInt(ntree, node, stemp->name);
+ node_socket_set_default_value_int(sock->default_value, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max);
break;
case SOCK_FLOAT:
- sock = nodeAddOutputFloat(ntree, node, stemp->name);
+ node_socket_set_default_value_float(sock->default_value, stemp->subtype, stemp->val1, stemp->min, stemp->max);
break;
case SOCK_BOOLEAN:
- sock = nodeAddOutputBoolean(ntree, node, stemp->name);
+ node_socket_set_default_value_boolean(sock->default_value, (char)stemp->val1);
break;
case SOCK_VECTOR:
- sock = nodeAddOutputVector(ntree, node, stemp->name);
+ node_socket_set_default_value_vector(sock->default_value, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max);
break;
case SOCK_RGBA:
- sock = nodeAddOutputRGBA(ntree, node, stemp->name);
+ node_socket_set_default_value_rgba(sock->default_value, stemp->val1, stemp->val2, stemp->val3, stemp->val4);
break;
case SOCK_SHADER:
- sock = nodeAddOutputShader(ntree, node, stemp->name);
+ node_socket_set_default_value_shader(sock->default_value);
break;
case SOCK_MESH:
- sock = nodeAddOutputMesh(ntree, node, stemp->name);
+ node_socket_set_default_value_mesh(sock->default_value);
break;
- default:
- sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type);
}
+
+ return sock;
+}
+
+struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
+{
+ bNodeSocket *sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type);
return sock;
}