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Diffstat (limited to 'source/blender/nodes/intern/node_socket.c')
-rw-r--r--source/blender/nodes/intern/node_socket.c712
1 files changed, 213 insertions, 499 deletions
diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c
index 69256fafc3d..68ae8fa87b3 100644
--- a/source/blender/nodes/intern/node_socket.c
+++ b/source/blender/nodes/intern/node_socket.c
@@ -33,547 +33,95 @@
#include "DNA_node_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLI_string.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_node.h"
+#include "BKE_idprop.h"
#include "RNA_access.h"
+#include "RNA_define.h"
#include "RNA_types.h"
#include "MEM_guardedalloc.h"
#include "NOD_socket.h"
-/****************** FLOAT ******************/
-
-static bNodeSocketType node_socket_type_float = {
- /* type */ SOCK_FLOAT,
- /* ui_name */ "Float",
- /* ui_description */ "Floating Point",
- /* ui_icon */ 0,
- /* ui_color */ {160, 160, 160, 255},
-
- /* value_structname */ "bNodeSocketValueFloat",
- /* value_structsize */ sizeof(bNodeSocketValueFloat),
-
- /* buttonfunc */ NULL,
-};
-
-/****************** VECTOR ******************/
-
-static bNodeSocketType node_socket_type_vector = {
- /* type */ SOCK_VECTOR,
- /* ui_name */ "Vector",
- /* ui_description */ "3-dimensional floating point vector",
- /* ui_icon */ 0,
- /* ui_color */ {100, 100, 200, 255},
-
- /* value_structname */ "bNodeSocketValueVector",
- /* value_structsize */ sizeof(bNodeSocketValueVector),
-
- /* buttonfunc */ NULL,
-};
-
-/****************** RGBA ******************/
-
-static bNodeSocketType node_socket_type_rgba = {
- /* type */ SOCK_RGBA,
- /* ui_name */ "RGBA",
- /* ui_description */ "RGBA color",
- /* ui_icon */ 0,
- /* ui_color */ {200, 200, 40, 255},
-
- /* value_structname */ "bNodeSocketValueRGBA",
- /* value_structsize */ sizeof(bNodeSocketValueRGBA),
-
- /* buttonfunc */ NULL,
-};
-
-/****************** INT ******************/
-
-static bNodeSocketType node_socket_type_int = {
- /* type */ SOCK_INT,
- /* ui_name */ "Int",
- /* ui_description */ "Integer",
- /* ui_icon */ 0,
- /* ui_color */ {17, 133, 37, 255},
-
- /* value_structname */ "bNodeSocketValueInt",
- /* value_structsize */ sizeof(bNodeSocketValueInt),
-
- /* buttonfunc */ NULL,
-};
-
-/****************** BOOLEAN ******************/
-
-static bNodeSocketType node_socket_type_boolean = {
- /* type */ SOCK_BOOLEAN,
- /* ui_name */ "Boolean",
- /* ui_description */ "Boolean",
- /* ui_icon */ 0,
- /* ui_color */ {158, 139, 63, 255},
-
- /* value_structname */ "bNodeSocketValueBoolean",
- /* value_structsize */ sizeof(bNodeSocketValueBoolean),
-
- /* buttonfunc */ NULL,
-};
-
-/****************** SHADER ******************/
-
-static bNodeSocketType node_socket_type_shader = {
- /* type */ SOCK_SHADER,
- /* ui_name */ "Shader",
- /* ui_description */ "Shader",
- /* ui_icon */ 0,
- /* ui_color */ {100, 200, 100, 255},
-
- /* value_structname */ NULL,
- /* value_structsize */ 0,
-
- /* buttonfunc */ NULL,
-};
-
-/****************** MESH ******************/
-
-static bNodeSocketType node_socket_type_mesh = {
- /* type */ SOCK_MESH,
- /* ui_name */ "Mesh",
- /* ui_description */ "Mesh geometry data",
- /* ui_icon */ 0,
- /* ui_color */ {255, 133, 7, 255},
-
- /* value_structname */ NULL,
- /* value_structsize */ 0,
-
- /* buttonfunc */ NULL,
-};
+struct Main;
-/****************** STRING ******************/
-
-static bNodeSocketType node_socket_type_string = {
- /* type */ SOCK_STRING,
- /* ui_name */ "String",
- /* ui_description */ "String",
- /* ui_icon */ 0,
- /* ui_color */ {255, 255, 255, 255},
-
- /* value_structname */ "bNodeSocketValueString",
- /* value_structsize */ sizeof(bNodeSocketValueString),
-
- /* buttonfunc */ NULL,
-};
-
-void node_socket_type_init(bNodeSocketType *types[])
+struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp, int in_out)
{
- #define INIT_TYPE(name) types[node_socket_type_##name.type] = &node_socket_type_##name
+ bNodeSocket *sock = nodeAddStaticSocket(ntree, node, in_out, stemp->type, stemp->subtype, stemp->identifier, stemp->name);
- INIT_TYPE(float);
- INIT_TYPE(vector);
- INIT_TYPE(rgba);
- INIT_TYPE(int);
- INIT_TYPE(boolean);
- INIT_TYPE(shader);
- INIT_TYPE(mesh);
- INIT_TYPE(string);
+ sock->flag |= stemp->flag;
- #undef INIT_TYPE
-}
-
-void *node_socket_make_default_value(int type)
-{
- /* XXX currently just allocates from stype->structsize.
- * it might become necessary to do more complex allocations for later types.
- */
- bNodeSocketType *stype = ntreeGetSocketType(type);
- if (stype->value_structsize > 0) {
- void *default_value = MEM_callocN(stype->value_structsize, "default socket value");
- return default_value;
- }
- else
- return NULL;
-}
-
-void node_socket_free_default_value(int UNUSED(type), void *default_value)
-{
- /* XXX can just free the pointee for all current socket types. */
- if (default_value)
- MEM_freeN(default_value);
-}
-
-void node_socket_init_default_value(int type, void *default_value)
-{
- switch (type) {
- case SOCK_FLOAT:
- node_socket_set_default_value_float(default_value, PROP_NONE, 0.0f, -FLT_MAX, FLT_MAX);
- break;
- case SOCK_INT:
- node_socket_set_default_value_int(default_value, PROP_NONE, 0, INT_MIN, INT_MAX);
- break;
- case SOCK_BOOLEAN:
- node_socket_set_default_value_boolean(default_value, FALSE);
- break;
- case SOCK_VECTOR:
- node_socket_set_default_value_vector(default_value, PROP_NONE, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX);
- break;
- case SOCK_RGBA:
- node_socket_set_default_value_rgba(default_value, 0.0f, 0.0f, 0.0f, 1.0f);
- break;
- case SOCK_SHADER:
- node_socket_set_default_value_shader(default_value);
- break;
- case SOCK_MESH:
- node_socket_set_default_value_mesh(default_value);
- break;
- case SOCK_STRING:
- node_socket_set_default_value_string(default_value, PROP_NONE, (char *)"");
- break;
- }
-}
-
-void node_socket_set_default_value_int(void *default_value, PropertySubType subtype, int value, int min, int max)
-{
- bNodeSocketValueInt *val = default_value;
- val->subtype = subtype;
- val->value = value;
- val->min = min;
- val->max = max;
-}
-
-void node_socket_set_default_value_float(void *default_value, PropertySubType subtype, float value, float min, float max)
-{
- bNodeSocketValueFloat *val = default_value;
- val->subtype = subtype;
- val->value = value;
- val->min = min;
- val->max = max;
-}
-
-void node_socket_set_default_value_boolean(void *default_value, char value)
-{
- bNodeSocketValueBoolean *val = default_value;
- val->value = value;
-}
-
-void node_socket_set_default_value_vector(void *default_value, PropertySubType subtype, float x, float y, float z, float min, float max)
-{
- bNodeSocketValueVector *val = default_value;
- val->subtype = subtype;
- val->value[0] = x;
- val->value[1] = y;
- val->value[2] = z;
- val->min = min;
- val->max = max;
-}
-
-void node_socket_set_default_value_rgba(void *default_value, float r, float g, float b, float a)
-{
- bNodeSocketValueRGBA *val = default_value;
- val->value[0] = r;
- val->value[1] = g;
- val->value[2] = b;
- val->value[3] = a;
-}
-
-void node_socket_set_default_value_string(void *default_value, PropertySubType subtype, const char *value)
-{
- bNodeSocketValueString *val = default_value;
- val->subtype = subtype;
- BLI_strncpy(val->value, value, 1024);//FILE_MAX
-}
-
-void node_socket_set_default_value_shader(void *UNUSED(default_value))
-{
-}
-
-void node_socket_set_default_value_mesh(void *UNUSED(default_value))
-{
-}
-
-
-void node_socket_copy_default_value(int type, void *to_default_value, void *from_default_value)
-{
- /* XXX only one of these pointers is valid! just putting them here for convenience */
- bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from_default_value;
- bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from_default_value;
- bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from_default_value;
- bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from_default_value;
- bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from_default_value;
- bNodeSocketValueString *fromstring= (bNodeSocketValueString*)from_default_value;
-
- bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to_default_value;
- bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to_default_value;
- bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to_default_value;
- bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to_default_value;
- bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to_default_value;
- bNodeSocketValueString *tostring= (bNodeSocketValueString*)to_default_value;
-
- switch (type) {
- case SOCK_FLOAT:
- *tofloat = *fromfloat;
- break;
- case SOCK_INT:
- *toint = *fromint;
- break;
- case SOCK_BOOLEAN:
- *tobool = *frombool;
- break;
- case SOCK_VECTOR:
- *tovector = *fromvector;
- break;
- case SOCK_RGBA:
- *torgba = *fromrgba;
- break;
- case SOCK_STRING:
- *tostring = *fromstring;
- break;
- }
-}
-
-/* XXX This is a makeshift function to have useful initial group socket values.
- * In the end this should be implemented by a flexible socket data conversion system,
- * which is yet to be implemented. The idea is that beside default standard conversions,
- * such as int-to-float, it should be possible to quickly select a conversion method or
- * a chain of conversions for each input, whenever there is more than one option.
- * E.g. a vector-to-float conversion could use either of the x/y/z components or
- * the vector length.
- *
- * In the interface this could be implemented by a pseudo-script textbox on linked inputs,
- * with quick selection from a predefined list of conversion options. Some Examples:
- * - vector component 'z' (vector->float): "z"
- * - grayscale color (float->color): "gray"
- * - color luminance (color->float): "lum"
- * - matrix column 2 length (matrix->vector->float): "col[1].len"
- * - mesh vertex coordinate 'y' (mesh->vertex->vector->float): "vertex.co.y"
- *
- * The actual conversion is then done by a series of conversion functions,
- * which are defined in the socket type structs.
- */
-void node_socket_convert_default_value(int to_type, void *to_default_value, int from_type, void *from_default_value)
-{
- /* XXX only one of these pointers is valid! just putting them here for convenience */
- bNodeSocketValueFloat *fromfloat= (bNodeSocketValueFloat*)from_default_value;
- bNodeSocketValueInt *fromint= (bNodeSocketValueInt*)from_default_value;
- bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from_default_value;
- bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from_default_value;
- bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from_default_value;
-
- bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to_default_value;
- bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to_default_value;
- bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to_default_value;
- bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to_default_value;
- bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to_default_value;
-
- switch (from_type) {
- case SOCK_FLOAT:
- switch (to_type) {
- case SOCK_FLOAT:
- tofloat->value = fromfloat->value;
- break;
- case SOCK_INT:
- toint->value = (int)fromfloat->value;
- break;
- case SOCK_BOOLEAN:
- tobool->value = (fromfloat->value > 0.0f);
- break;
- case SOCK_VECTOR:
- tovector->value[0] = tovector->value[1] = tovector->value[2] = fromfloat->value;
- break;
- case SOCK_RGBA:
- torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = fromfloat->value;
- break;
- }
- break;
- case SOCK_INT:
- switch (to_type) {
- case SOCK_FLOAT:
- tofloat->value = (float)fromint->value;
- break;
- case SOCK_INT:
- toint->value = fromint->value;
- break;
- case SOCK_BOOLEAN:
- tobool->value = (fromint->value > 0);
- break;
- case SOCK_VECTOR:
- tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)fromint->value;
- break;
- case SOCK_RGBA:
- torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)fromint->value;
- break;
- }
- break;
- case SOCK_BOOLEAN:
- switch (to_type) {
- case SOCK_FLOAT:
- tofloat->value = (float)frombool->value;
- break;
- case SOCK_INT:
- toint->value = (int)frombool->value;
- break;
- case SOCK_BOOLEAN:
- tobool->value = frombool->value;
- break;
- case SOCK_VECTOR:
- tovector->value[0] = tovector->value[1] = tovector->value[2] = (float)frombool->value;
- break;
- case SOCK_RGBA:
- torgba->value[0] = torgba->value[1] = torgba->value[2] = torgba->value[3] = (float)frombool->value;
- break;
- }
- break;
- case SOCK_VECTOR:
- switch (to_type) {
- case SOCK_FLOAT:
- tofloat->value = fromvector->value[0];
- break;
- case SOCK_INT:
- toint->value = (int)fromvector->value[0];
- break;
- case SOCK_BOOLEAN:
- tobool->value = (fromvector->value[0] > 0.0f);
- break;
- case SOCK_VECTOR:
- copy_v3_v3(tovector->value, fromvector->value);
- break;
- case SOCK_RGBA:
- copy_v3_v3(torgba->value, fromvector->value);
- torgba->value[3] = 1.0f;
+ /* initialize default_value */
+ switch (stemp->type) {
+ case SOCK_FLOAT: {
+ bNodeSocketValueFloat *dval = sock->default_value;
+ dval->value = stemp->val1;
+ dval->min = stemp->min;
+ dval->max = stemp->max;
break;
}
- break;
- case SOCK_RGBA:
- switch (to_type) {
- case SOCK_FLOAT:
- tofloat->value = fromrgba->value[0];
- break;
- case SOCK_INT:
- toint->value = (int)fromrgba->value[0];
- break;
- case SOCK_BOOLEAN:
- tobool->value = (fromrgba->value[0] > 0.0f);
- break;
- case SOCK_VECTOR:
- copy_v3_v3(tovector->value, fromrgba->value);
- break;
- case SOCK_RGBA:
- copy_v4_v4(torgba->value, fromrgba->value);
+ case SOCK_INT: {
+ bNodeSocketValueInt *dval = sock->default_value;
+ dval->value = (int)stemp->val1;
+ dval->min = (int)stemp->min;
+ dval->max = (int)stemp->max;
break;
}
- break;
- }
-}
-
-static void node_socket_set_minmax_subtype(bNodeSocket *sock, struct bNodeSocketTemplate *stemp)
-{
- switch (sock->type) {
- case SOCK_FLOAT:
- {
- bNodeSocketValueFloat *dval= sock->default_value;
- dval->min = stemp->min;
- dval->max = stemp->max;
- dval->subtype = stemp->subtype;
+ case SOCK_BOOLEAN: {
+ bNodeSocketValueBoolean *dval = sock->default_value;
+ dval->value = (int)stemp->val1;
break;
}
- case SOCK_INT:
- {
- bNodeSocketValueInt *dval= sock->default_value;
+ case SOCK_VECTOR: {
+ bNodeSocketValueVector *dval = sock->default_value;
+ dval->value[0] = stemp->val1;
+ dval->value[1] = stemp->val2;
+ dval->value[2] = stemp->val3;
dval->min = stemp->min;
dval->max = stemp->max;
- dval->subtype = stemp->subtype;
break;
}
- case SOCK_VECTOR:
- {
- bNodeSocketValueVector *dval= sock->default_value;
- dval->min = stemp->min;
- dval->max = stemp->max;
- dval->subtype = stemp->subtype;
+ case SOCK_RGBA: {
+ bNodeSocketValueRGBA *dval = sock->default_value;
+ dval->value[0] = stemp->val1;
+ dval->value[1] = stemp->val2;
+ dval->value[2] = stemp->val3;
+ dval->value[3] = stemp->val4;
break;
}
}
-}
-
-struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
-{
- bNodeSocket *sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type);
- sock->flag |= stemp->flag;
-
- switch (stemp->type) {
- case SOCK_INT:
- node_socket_set_default_value_int(sock->default_value, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max);
- break;
- case SOCK_FLOAT:
- node_socket_set_default_value_float(sock->default_value, stemp->subtype, stemp->val1, stemp->min, stemp->max);
- break;
- case SOCK_BOOLEAN:
- node_socket_set_default_value_boolean(sock->default_value, (char)stemp->val1);
- break;
- case SOCK_VECTOR:
- node_socket_set_default_value_vector(sock->default_value, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max);
- break;
- case SOCK_RGBA:
- node_socket_set_default_value_rgba(sock->default_value, stemp->val1, stemp->val2, stemp->val3, stemp->val4);
- break;
- case SOCK_SHADER:
- node_socket_set_default_value_shader(sock->default_value);
- break;
- case SOCK_MESH:
- node_socket_set_default_value_mesh(sock->default_value);
- break;
- case SOCK_STRING:
- node_socket_set_default_value_string(sock->default_value, stemp->subtype, (char *)"");
- break;
- }
return sock;
}
-struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
-{
- bNodeSocket *sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type);
- node_socket_set_minmax_subtype(sock, stemp);
- return sock;
-}
-
static bNodeSocket *verify_socket_template(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp)
{
bNodeSocket *sock;
for (sock= socklist->first; sock; sock= sock->next) {
- if (!(sock->flag & SOCK_DYNAMIC) && strncmp(sock->name, stemp->name, NODE_MAXSTR)==0)
+ if (strncmp(sock->name, stemp->name, NODE_MAXSTR)==0)
break;
}
if (sock) {
- sock->type = stemp->type; /* in future, read this from tydefs! */
+ sock->type = stemp->type;
if (stemp->limit == 0) sock->limit= 0xFFF;
else sock->limit = stemp->limit;
sock->flag |= stemp->flag;
- /* Copy the property range and subtype parameters in case the template changed.
- * NOT copying the actual value here, only button behavior changes!
- */
- node_socket_set_minmax_subtype(sock, stemp);
-
BLI_remlink(socklist, sock);
return sock;
}
else {
/* no socket for this template found, make a new one */
- if (in_out==SOCK_IN)
- sock = node_add_input_from_template(ntree, node, stemp);
- else
- sock = node_add_output_from_template(ntree, node, stemp);
+ sock = node_add_socket_from_template(ntree, node, stemp, in_out);
/* remove the new socket from the node socket list first,
* will be added back after verification.
*/
@@ -592,8 +140,7 @@ static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_ou
if (stemp_first==NULL) {
for (sock = (bNodeSocket*)socklist->first; sock; sock=nextsock) {
nextsock = sock->next;
- if (!(sock->flag & SOCK_DYNAMIC))
- nodeRemoveSocket(ntree, node, sock);
+ nodeRemoveSocket(ntree, node, sock);
}
}
else {
@@ -606,8 +153,7 @@ static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_ou
/* leftovers are removed */
for (sock = (bNodeSocket*)socklist->first; sock; sock=nextsock) {
nextsock = sock->next;
- if (!(sock->flag & SOCK_DYNAMIC))
- nodeRemoveSocket(ntree, node, sock);
+ nodeRemoveSocket(ntree, node, sock);
}
/* and we put back the verified sockets */
@@ -635,14 +181,182 @@ static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_ou
void node_verify_socket_templates(bNodeTree *ntree, bNode *node)
{
bNodeType *ntype= node->typeinfo;
- /* XXX Small trick: don't try to match socket lists when there are no templates.
- * This also prevents group node sockets from being removed, without the need to explicitly
+ /* Don't try to match socket lists when there are no templates.
+ * This prevents group node sockets from being removed, without the need to explicitly
* check the node type here.
*/
- if (ntype && ((ntype->inputs && ntype->inputs[0].type >= 0) ||
- (ntype->outputs && ntype->outputs[0].type >= 0)))
- {
- verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
- verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
+ if (ntype) {
+ if (ntype->inputs && ntype->inputs[0].type >= 0)
+ verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
+ if (ntype->outputs && ntype->outputs[0].type >= 0)
+ verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
+ }
+}
+
+
+void node_socket_init_default_value(bNodeSocket *sock)
+{
+ int type = sock->typeinfo->type;
+ int subtype = sock->typeinfo->subtype;
+
+ if (sock->default_value)
+ return; /* already initialized */
+
+ switch (type) {
+ case SOCK_FLOAT: {
+ bNodeSocketValueFloat *dval = MEM_callocN(sizeof(bNodeSocketValueFloat), "node socket value float");
+ dval->subtype = subtype;
+ dval->value = 0.0f;
+ dval->min = -FLT_MAX;
+ dval->max = FLT_MAX;
+
+ sock->default_value = dval;
+ break;
+ }
+ case SOCK_INT: {
+ bNodeSocketValueInt *dval = MEM_callocN(sizeof(bNodeSocketValueInt), "node socket value int");
+ dval->subtype = subtype;
+ dval->value = 0;
+ dval->min = INT_MIN;
+ dval->max = INT_MAX;
+
+ sock->default_value = dval;
+ break;
+ }
+ case SOCK_BOOLEAN: {
+ bNodeSocketValueBoolean *dval = MEM_callocN(sizeof(bNodeSocketValueBoolean), "node socket value bool");
+ dval->value = false;
+
+ sock->default_value = dval;
+ break;
+ }
+ case SOCK_VECTOR: {
+ bNodeSocketValueVector *dval = MEM_callocN(sizeof(bNodeSocketValueVector), "node socket value vector");
+ dval->subtype = subtype;
+ copy_v3_v3(dval->value, (float[]){0.0f, 0.0f, 0.0f});
+ dval->min = -FLT_MAX;
+ dval->max = FLT_MAX;
+
+ sock->default_value = dval;
+ break;
}
+ case SOCK_RGBA: {
+ bNodeSocketValueRGBA *dval = MEM_callocN(sizeof(bNodeSocketValueRGBA), "node socket value color");
+ copy_v4_v4(dval->value, (float[]){0.0f, 0.0f, 0.0f, 1.0f});
+
+ sock->default_value = dval;
+ break;
+ }
+ case SOCK_STRING: {
+ bNodeSocketValueString *dval = MEM_callocN(sizeof(bNodeSocketValueString), "node socket value string");
+ dval->subtype = subtype;
+ dval->value[0] = '\0';
+
+ sock->default_value = dval;
+ break;
+ }
+ }
+}
+
+
+static void standard_node_socket_interface_init_socket(bNodeTree *UNUSED(ntree), bNodeSocket *UNUSED(stemp), bNode *UNUSED(node), bNodeSocket *sock, const char *UNUSED(data_path))
+{
+ /* initialize the type value */
+ sock->type = sock->typeinfo->type;
+}
+
+static bNodeSocketType *make_standard_socket_type(int type, int subtype)
+{
+ extern void ED_init_standard_node_socket_type(bNodeSocketType *);
+
+ const char *socket_idname = nodeStaticSocketType(type, subtype);
+ const char *interface_idname = nodeStaticSocketInterfaceType(type, subtype);
+ bNodeSocketType *stype;
+ StructRNA *srna;
+
+ stype = MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
+ BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));
+
+ /* set the RNA type
+ * uses the exact same identifier as the socket type idname */
+ srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
+ BLI_assert(srna != NULL);
+ /* associate the RNA type with the socket type */
+ RNA_struct_blender_type_set(srna, stype);
+
+ /* set the interface RNA type */
+ srna = stype->ext_interface.srna = RNA_struct_find(interface_idname);
+ BLI_assert(srna != NULL);
+ /* associate the RNA type with the socket type */
+ RNA_struct_blender_type_set(srna, stype);
+
+ /* extra type info for standard socket types */
+ stype->type = type;
+ stype->subtype = subtype;
+
+ /* XXX bad-level call! needed for setting draw callbacks */
+ ED_init_standard_node_socket_type(stype);
+
+ stype->interface_init_socket = standard_node_socket_interface_init_socket;
+
+ return stype;
+}
+
+static bNodeSocketType *make_socket_type_virtual(void)
+{
+ extern void ED_init_node_socket_type_virtual(bNodeSocketType *);
+
+ const char *socket_idname = "NodeSocketVirtual";
+ bNodeSocketType *stype;
+ StructRNA *srna;
+
+ stype = MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
+ BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));
+
+ /* set the RNA type
+ * uses the exact same identifier as the socket type idname */
+ srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
+ BLI_assert(srna != NULL);
+ /* associate the RNA type with the socket type */
+ RNA_struct_blender_type_set(srna, stype);
+
+ ED_init_node_socket_type_virtual(stype);
+
+ return stype;
+}
+
+
+void register_standard_node_socket_types()
+{
+ /* draw callbacks are set in drawnode.c to avoid bad-level calls */
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_NONE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_UNSIGNED));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_PERCENTAGE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_FACTOR));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_ANGLE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_TIME));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_NONE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_UNSIGNED));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_PERCENTAGE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_FACTOR));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_NONE));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_TRANSLATION));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_DIRECTION));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_VELOCITY));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_ACCELERATION));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_EULER));
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_XYZ));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_RGBA, PROP_NONE));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_STRING, PROP_NONE));
+
+ nodeRegisterSocketType(make_standard_socket_type(SOCK_SHADER, PROP_NONE));
+
+ nodeRegisterSocketType(make_socket_type_virtual());
}