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Diffstat (limited to 'source/blender/nodes/intern/node_socket.c')
-rw-r--r--source/blender/nodes/intern/node_socket.c428
1 files changed, 428 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c
new file mode 100644
index 00000000000..ef8b3e797ce
--- /dev/null
+++ b/source/blender/nodes/intern/node_socket.c
@@ -0,0 +1,428 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toennne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/intern/node_socket.c
+ * \ingroup nodes
+ */
+
+
+#include "DNA_node_types.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_node.h"
+
+#include "RNA_access.h"
+#include "RNA_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "NOD_socket.h"
+
+/****************** FLOAT ******************/
+
+static bNodeSocketType node_socket_type_float = {
+ /* type */ SOCK_FLOAT,
+ /* ui_name */ "Float",
+ /* ui_description */ "Floating Point",
+ /* ui_icon */ 0,
+ /* ui_color */ {160,160,160,255},
+
+ /* value_structname */ "bNodeSocketValueFloat",
+ /* value_structsize */ sizeof(bNodeSocketValueFloat),
+
+ /* buttonfunc */ NULL,
+};
+
+/****************** VECTOR ******************/
+
+static bNodeSocketType node_socket_type_vector = {
+ /* type */ SOCK_VECTOR,
+ /* ui_name */ "Vector",
+ /* ui_description */ "3-dimensional floating point vector",
+ /* ui_icon */ 0,
+ /* ui_color */ {100,100,200,255},
+
+ /* value_structname */ "bNodeSocketValueVector",
+ /* value_structsize */ sizeof(bNodeSocketValueVector),
+
+ /* buttonfunc */ NULL,
+};
+
+/****************** RGBA ******************/
+
+static bNodeSocketType node_socket_type_rgba = {
+ /* type */ SOCK_RGBA,
+ /* ui_name */ "RGBA",
+ /* ui_description */ "RGBA color",
+ /* ui_icon */ 0,
+ /* ui_color */ {200,200,40,255},
+
+ /* value_structname */ "bNodeSocketValueRGBA",
+ /* value_structsize */ sizeof(bNodeSocketValueRGBA),
+
+ /* buttonfunc */ NULL,
+};
+
+/****************** INT ******************/
+
+static bNodeSocketType node_socket_type_int = {
+ /* type */ SOCK_INT,
+ /* ui_name */ "Int",
+ /* ui_description */ "Integer",
+ /* ui_icon */ 0,
+ /* ui_color */ {17,133,37,255},
+
+ /* value_structname */ "bNodeSocketValueInt",
+ /* value_structsize */ sizeof(bNodeSocketValueInt),
+
+ /* buttonfunc */ NULL,
+};
+
+/****************** BOOLEAN ******************/
+
+static bNodeSocketType node_socket_type_boolean = {
+ /* type */ SOCK_BOOLEAN,
+ /* ui_name */ "Boolean",
+ /* ui_description */ "Boolean",
+ /* ui_icon */ 0,
+ /* ui_color */ {158,139,63,255},
+
+ /* value_structname */ "bNodeSocketValueBoolean",
+ /* value_structsize */ sizeof(bNodeSocketValueBoolean),
+
+ /* buttonfunc */ NULL,
+};
+
+/****************** MESH ******************/
+
+static bNodeSocketType node_socket_type_mesh = {
+ /* type */ SOCK_MESH,
+ /* ui_name */ "Mesh",
+ /* ui_description */ "Mesh geometry data",
+ /* ui_icon */ 0,
+ /* ui_color */ {255,133,7,255},
+
+ /* value_structname */ NULL,
+ /* value_structsize */ 0,
+
+ /* buttonfunc */ NULL,
+};
+
+
+void node_socket_type_init(bNodeSocketType *types[])
+{
+ #define INIT_TYPE(name) types[node_socket_type_##name.type] = &node_socket_type_##name;
+
+ INIT_TYPE(float);
+ INIT_TYPE(vector);
+ INIT_TYPE(rgba);
+ INIT_TYPE(int);
+ INIT_TYPE(boolean);
+ INIT_TYPE(mesh);
+
+ #undef INIT_TYPE
+}
+
+struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
+ int value, int min, int max)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_INT);
+ bNodeSocketValueInt *dval= (bNodeSocketValueInt*)sock->default_value;
+ dval->subtype = subtype;
+ dval->value = value;
+ dval->min = min;
+ dval->max = max;
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_INT);
+ return sock;
+}
+
+struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
+ float value, float min, float max)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_FLOAT);
+ bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value;
+ dval->subtype = subtype;
+ dval->value = value;
+ dval->min = min;
+ dval->max = max;
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_FLOAT);
+ return sock;
+}
+
+struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_BOOLEAN);
+ bNodeSocketValueBoolean *dval= (bNodeSocketValueBoolean*)sock->default_value;
+ dval->value = value;
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_BOOLEAN);
+ return sock;
+}
+
+struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype,
+ float x, float y, float z, float min, float max)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_VECTOR);
+ bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value;
+ dval->subtype = subtype;
+ dval->value[0] = x;
+ dval->value[1] = y;
+ dval->value[2] = z;
+ dval->min = min;
+ dval->max = max;
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_VECTOR);
+ return sock;
+}
+
+struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name,
+ float r, float g, float b, float a)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_RGBA);
+ bNodeSocketValueRGBA *dval= (bNodeSocketValueRGBA*)sock->default_value;
+ dval->value[0] = r;
+ dval->value[1] = g;
+ dval->value[2] = b;
+ dval->value[3] = a;
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_RGBA);
+ return sock;
+}
+
+struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_MESH);
+ return sock;
+}
+struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name)
+{
+ bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_MESH);
+ return sock;
+}
+
+struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
+{
+ bNodeSocket *sock;
+ switch (stemp->type) {
+ case SOCK_INT:
+ sock = nodeAddInputInt(ntree, node, stemp->name, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max);
+ break;
+ case SOCK_FLOAT:
+ sock = nodeAddInputFloat(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->min, stemp->max);
+ break;
+ case SOCK_BOOLEAN:
+ sock = nodeAddInputBoolean(ntree, node, stemp->name, (char)stemp->val1);
+ break;
+ case SOCK_VECTOR:
+ sock = nodeAddInputVector(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max);
+ break;
+ case SOCK_RGBA:
+ sock = nodeAddInputRGBA(ntree, node, stemp->name, stemp->val1, stemp->val2, stemp->val3, stemp->val4);
+ break;
+ case SOCK_MESH:
+ sock = nodeAddInputMesh(ntree, node, stemp->name);
+ break;
+ default:
+ sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type);
+ }
+ return sock;
+}
+
+struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp)
+{
+ bNodeSocket *sock;
+ switch (stemp->type) {
+ case SOCK_INT:
+ sock = nodeAddOutputInt(ntree, node, stemp->name);
+ break;
+ case SOCK_FLOAT:
+ sock = nodeAddOutputFloat(ntree, node, stemp->name);
+ break;
+ case SOCK_BOOLEAN:
+ sock = nodeAddOutputBoolean(ntree, node, stemp->name);
+ break;
+ case SOCK_VECTOR:
+ sock = nodeAddOutputVector(ntree, node, stemp->name);
+ break;
+ case SOCK_RGBA:
+ sock = nodeAddOutputRGBA(ntree, node, stemp->name);
+ break;
+ case SOCK_MESH:
+ sock = nodeAddOutputMesh(ntree, node, stemp->name);
+ break;
+ default:
+ sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type);
+ }
+ return sock;
+}
+
+static bNodeSocket *verify_socket_template(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp)
+{
+ bNodeSocket *sock;
+
+ for(sock= socklist->first; sock; sock= sock->next) {
+ if(!(sock->flag & SOCK_DYNAMIC) && strncmp(sock->name, stemp->name, NODE_MAXSTR)==0)
+ break;
+ }
+ if(sock) {
+ sock->type= stemp->type; /* in future, read this from tydefs! */
+ if(stemp->limit==0) sock->limit= 0xFFF;
+ else sock->limit= stemp->limit;
+
+ /* Copy the property range and subtype parameters in case the template changed.
+ * NOT copying the actual value here, only button behavior changes!
+ */
+ switch (sock->type) {
+ case SOCK_FLOAT:
+ {
+ bNodeSocketValueFloat *dval= sock->default_value;
+ dval->min = stemp->min;
+ dval->max = stemp->max;
+ dval->subtype = stemp->subtype;
+ }
+ break;
+ case SOCK_INT:
+ {
+ bNodeSocketValueInt *dval= sock->default_value;
+ dval->min = stemp->min;
+ dval->max = stemp->max;
+ dval->subtype = stemp->subtype;
+ }
+ break;
+ case SOCK_VECTOR:
+ {
+ bNodeSocketValueVector *dval= sock->default_value;
+ dval->min = stemp->min;
+ dval->max = stemp->max;
+ dval->subtype = stemp->subtype;
+ }
+ break;
+ }
+
+ BLI_remlink(socklist, sock);
+
+ return sock;
+ }
+ else {
+ /* no socket for this template found, make a new one */
+ if (in_out==SOCK_IN)
+ sock = node_add_input_from_template(ntree, node, stemp);
+ else
+ sock = node_add_output_from_template(ntree, node, stemp);
+ /* remove the new socket from the node socket list first,
+ * will be added back after verification.
+ */
+ BLI_remlink(socklist, sock);
+ }
+
+ return sock;
+}
+
+static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp_first)
+{
+ bNodeSocket *sock;
+ bNodeSocketTemplate *stemp;
+
+ /* no inputs anymore? */
+ if(stemp_first==NULL) {
+ while(socklist->first) {
+ sock = (bNodeSocket*)socklist->first;
+ if (!(sock->flag & SOCK_DYNAMIC))
+ nodeRemoveSocket(ntree, node, socklist->first);
+ }
+ }
+ else {
+ /* step by step compare */
+ stemp= stemp_first;
+ while(stemp->type != -1) {
+ stemp->sock= verify_socket_template(ntree, node, in_out, socklist, stemp);
+ stemp++;
+ }
+ /* leftovers are removed */
+ while(socklist->first) {
+ sock = (bNodeSocket*)socklist->first;
+ if (!(sock->flag & SOCK_DYNAMIC))
+ nodeRemoveSocket(ntree, node, socklist->first);
+ }
+
+ /* and we put back the verified sockets */
+ stemp= stemp_first;
+ if (socklist->first) {
+ /* some dynamic sockets left, store the list start
+ * so we can add static sockets infront of it.
+ */
+ sock = socklist->first;
+ while(stemp->type != -1) {
+ /* put static sockets infront of dynamic */
+ BLI_insertlinkbefore(socklist, sock, stemp->sock);
+ stemp++;
+ }
+ }
+ else {
+ while(stemp->type != -1) {
+ BLI_addtail(socklist, stemp->sock);
+ stemp++;
+ }
+ }
+ }
+}
+
+void node_verify_socket_templates(bNodeTree *ntree, bNode *node)
+{
+ bNodeType *ntype= node->typeinfo;
+ if(ntype) {
+ verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
+ verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
+ }
+}