diff options
Diffstat (limited to 'source/blender/nodes/intern/node_socket.c')
-rw-r--r-- | source/blender/nodes/intern/node_socket.c | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c new file mode 100644 index 00000000000..ef8b3e797ce --- /dev/null +++ b/source/blender/nodes/intern/node_socket.c @@ -0,0 +1,428 @@ +/** + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toennne + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/intern/node_socket.c + * \ingroup nodes + */ + + +#include "DNA_node_types.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_node.h" + +#include "RNA_access.h" +#include "RNA_types.h" + +#include "MEM_guardedalloc.h" + +#include "NOD_socket.h" + +/****************** FLOAT ******************/ + +static bNodeSocketType node_socket_type_float = { + /* type */ SOCK_FLOAT, + /* ui_name */ "Float", + /* ui_description */ "Floating Point", + /* ui_icon */ 0, + /* ui_color */ {160,160,160,255}, + + /* value_structname */ "bNodeSocketValueFloat", + /* value_structsize */ sizeof(bNodeSocketValueFloat), + + /* buttonfunc */ NULL, +}; + +/****************** VECTOR ******************/ + +static bNodeSocketType node_socket_type_vector = { + /* type */ SOCK_VECTOR, + /* ui_name */ "Vector", + /* ui_description */ "3-dimensional floating point vector", + /* ui_icon */ 0, + /* ui_color */ {100,100,200,255}, + + /* value_structname */ "bNodeSocketValueVector", + /* value_structsize */ sizeof(bNodeSocketValueVector), + + /* buttonfunc */ NULL, +}; + +/****************** RGBA ******************/ + +static bNodeSocketType node_socket_type_rgba = { + /* type */ SOCK_RGBA, + /* ui_name */ "RGBA", + /* ui_description */ "RGBA color", + /* ui_icon */ 0, + /* ui_color */ {200,200,40,255}, + + /* value_structname */ "bNodeSocketValueRGBA", + /* value_structsize */ sizeof(bNodeSocketValueRGBA), + + /* buttonfunc */ NULL, +}; + +/****************** INT ******************/ + +static bNodeSocketType node_socket_type_int = { + /* type */ SOCK_INT, + /* ui_name */ "Int", + /* ui_description */ "Integer", + /* ui_icon */ 0, + /* ui_color */ {17,133,37,255}, + + /* value_structname */ "bNodeSocketValueInt", + /* value_structsize */ sizeof(bNodeSocketValueInt), + + /* buttonfunc */ NULL, +}; + +/****************** BOOLEAN ******************/ + +static bNodeSocketType node_socket_type_boolean = { + /* type */ SOCK_BOOLEAN, + /* ui_name */ "Boolean", + /* ui_description */ "Boolean", + /* ui_icon */ 0, + /* ui_color */ {158,139,63,255}, + + /* value_structname */ "bNodeSocketValueBoolean", + /* value_structsize */ sizeof(bNodeSocketValueBoolean), + + /* buttonfunc */ NULL, +}; + +/****************** MESH ******************/ + +static bNodeSocketType node_socket_type_mesh = { + /* type */ SOCK_MESH, + /* ui_name */ "Mesh", + /* ui_description */ "Mesh geometry data", + /* ui_icon */ 0, + /* ui_color */ {255,133,7,255}, + + /* value_structname */ NULL, + /* value_structsize */ 0, + + /* buttonfunc */ NULL, +}; + + +void node_socket_type_init(bNodeSocketType *types[]) +{ + #define INIT_TYPE(name) types[node_socket_type_##name.type] = &node_socket_type_##name; + + INIT_TYPE(float); + INIT_TYPE(vector); + INIT_TYPE(rgba); + INIT_TYPE(int); + INIT_TYPE(boolean); + INIT_TYPE(mesh); + + #undef INIT_TYPE +} + +struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + int value, int min, int max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_INT); + bNodeSocketValueInt *dval= (bNodeSocketValueInt*)sock->default_value; + dval->subtype = subtype; + dval->value = value; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_INT); + return sock; +} + +struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + float value, float min, float max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_FLOAT); + bNodeSocketValueFloat *dval= (bNodeSocketValueFloat*)sock->default_value; + dval->subtype = subtype; + dval->value = value; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_FLOAT); + return sock; +} + +struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_BOOLEAN); + bNodeSocketValueBoolean *dval= (bNodeSocketValueBoolean*)sock->default_value; + dval->value = value; + return sock; +} +struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_BOOLEAN); + return sock; +} + +struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, + float x, float y, float z, float min, float max) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_VECTOR); + bNodeSocketValueVector *dval= (bNodeSocketValueVector*)sock->default_value; + dval->subtype = subtype; + dval->value[0] = x; + dval->value[1] = y; + dval->value[2] = z; + dval->min = min; + dval->max = max; + return sock; +} +struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_VECTOR); + return sock; +} + +struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, + float r, float g, float b, float a) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_RGBA); + bNodeSocketValueRGBA *dval= (bNodeSocketValueRGBA*)sock->default_value; + dval->value[0] = r; + dval->value[1] = g; + dval->value[2] = b; + dval->value[3] = a; + return sock; +} +struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_RGBA); + return sock; +} + +struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_IN, name, SOCK_MESH); + return sock; +} +struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name) +{ + bNodeSocket *sock= nodeAddSocket(ntree, node, SOCK_OUT, name, SOCK_MESH); + return sock; +} + +struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + switch (stemp->type) { + case SOCK_INT: + sock = nodeAddInputInt(ntree, node, stemp->name, stemp->subtype, (int)stemp->val1, (int)stemp->min, (int)stemp->max); + break; + case SOCK_FLOAT: + sock = nodeAddInputFloat(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->min, stemp->max); + break; + case SOCK_BOOLEAN: + sock = nodeAddInputBoolean(ntree, node, stemp->name, (char)stemp->val1); + break; + case SOCK_VECTOR: + sock = nodeAddInputVector(ntree, node, stemp->name, stemp->subtype, stemp->val1, stemp->val2, stemp->val3, stemp->min, stemp->max); + break; + case SOCK_RGBA: + sock = nodeAddInputRGBA(ntree, node, stemp->name, stemp->val1, stemp->val2, stemp->val3, stemp->val4); + break; + case SOCK_MESH: + sock = nodeAddInputMesh(ntree, node, stemp->name); + break; + default: + sock = nodeAddSocket(ntree, node, SOCK_IN, stemp->name, stemp->type); + } + return sock; +} + +struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + switch (stemp->type) { + case SOCK_INT: + sock = nodeAddOutputInt(ntree, node, stemp->name); + break; + case SOCK_FLOAT: + sock = nodeAddOutputFloat(ntree, node, stemp->name); + break; + case SOCK_BOOLEAN: + sock = nodeAddOutputBoolean(ntree, node, stemp->name); + break; + case SOCK_VECTOR: + sock = nodeAddOutputVector(ntree, node, stemp->name); + break; + case SOCK_RGBA: + sock = nodeAddOutputRGBA(ntree, node, stemp->name); + break; + case SOCK_MESH: + sock = nodeAddOutputMesh(ntree, node, stemp->name); + break; + default: + sock = nodeAddSocket(ntree, node, SOCK_OUT, stemp->name, stemp->type); + } + return sock; +} + +static bNodeSocket *verify_socket_template(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp) +{ + bNodeSocket *sock; + + for(sock= socklist->first; sock; sock= sock->next) { + if(!(sock->flag & SOCK_DYNAMIC) && strncmp(sock->name, stemp->name, NODE_MAXSTR)==0) + break; + } + if(sock) { + sock->type= stemp->type; /* in future, read this from tydefs! */ + if(stemp->limit==0) sock->limit= 0xFFF; + else sock->limit= stemp->limit; + + /* Copy the property range and subtype parameters in case the template changed. + * NOT copying the actual value here, only button behavior changes! + */ + switch (sock->type) { + case SOCK_FLOAT: + { + bNodeSocketValueFloat *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + case SOCK_INT: + { + bNodeSocketValueInt *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + case SOCK_VECTOR: + { + bNodeSocketValueVector *dval= sock->default_value; + dval->min = stemp->min; + dval->max = stemp->max; + dval->subtype = stemp->subtype; + } + break; + } + + BLI_remlink(socklist, sock); + + return sock; + } + else { + /* no socket for this template found, make a new one */ + if (in_out==SOCK_IN) + sock = node_add_input_from_template(ntree, node, stemp); + else + sock = node_add_output_from_template(ntree, node, stemp); + /* remove the new socket from the node socket list first, + * will be added back after verification. + */ + BLI_remlink(socklist, sock); + } + + return sock; +} + +static void verify_socket_template_list(bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp_first) +{ + bNodeSocket *sock; + bNodeSocketTemplate *stemp; + + /* no inputs anymore? */ + if(stemp_first==NULL) { + while(socklist->first) { + sock = (bNodeSocket*)socklist->first; + if (!(sock->flag & SOCK_DYNAMIC)) + nodeRemoveSocket(ntree, node, socklist->first); + } + } + else { + /* step by step compare */ + stemp= stemp_first; + while(stemp->type != -1) { + stemp->sock= verify_socket_template(ntree, node, in_out, socklist, stemp); + stemp++; + } + /* leftovers are removed */ + while(socklist->first) { + sock = (bNodeSocket*)socklist->first; + if (!(sock->flag & SOCK_DYNAMIC)) + nodeRemoveSocket(ntree, node, socklist->first); + } + + /* and we put back the verified sockets */ + stemp= stemp_first; + if (socklist->first) { + /* some dynamic sockets left, store the list start + * so we can add static sockets infront of it. + */ + sock = socklist->first; + while(stemp->type != -1) { + /* put static sockets infront of dynamic */ + BLI_insertlinkbefore(socklist, sock, stemp->sock); + stemp++; + } + } + else { + while(stemp->type != -1) { + BLI_addtail(socklist, stemp->sock); + stemp++; + } + } + } +} + +void node_verify_socket_templates(bNodeTree *ntree, bNode *node) +{ + bNodeType *ntype= node->typeinfo; + if(ntype) { + verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs); + verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs); + } +} |