diff options
Diffstat (limited to 'source/blender/nodes/intern/socket_search_link.cc')
-rw-r--r-- | source/blender/nodes/intern/socket_search_link.cc | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/socket_search_link.cc b/source/blender/nodes/intern/socket_search_link.cc new file mode 100644 index 00000000000..48f8106e58b --- /dev/null +++ b/source/blender/nodes/intern/socket_search_link.cc @@ -0,0 +1,199 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BLI_set.hh" + +#include "BKE_node.h" + +#include "UI_interface.h" + +#include "NOD_node_declaration.hh" +#include "NOD_socket_search_link.hh" + +namespace blender::nodes { + +void GatherLinkSearchOpParams::add_item(std::string socket_name, + SocketLinkOperation::LinkSocketFn fn, + const int weight) +{ + + std::string name = std::string(node_type_.ui_name) + " " + UI_MENU_ARROW_SEP + socket_name; + + items_.append({std::move(name), std::move(fn), weight}); +} + +const bNodeSocket &GatherLinkSearchOpParams::other_socket() const +{ + return other_socket_; +} + +const bNodeTree &GatherLinkSearchOpParams::node_tree() const +{ + return node_tree_; +} + +const bNodeType &GatherLinkSearchOpParams::node_type() const +{ + return node_type_; +} + +eNodeSocketInOut GatherLinkSearchOpParams::in_out() const +{ + return other_socket_.in_out == SOCK_IN ? SOCK_OUT : SOCK_IN; +} + +void LinkSearchOpParams::connect_available_socket(bNode &new_node, StringRef socket_name) +{ + const eNodeSocketInOut in_out = socket.in_out == SOCK_IN ? SOCK_OUT : SOCK_IN; + bNodeSocket *new_node_socket = bke::node_find_enabled_socket(new_node, in_out, socket_name); + if (new_node_socket == nullptr) { + /* If the socket isn't found, some node's search gather functions probably aren't configured + * properly. It's likely enough that it's worth avoiding a crash in a release build though. */ + BLI_assert_unreachable(); + return; + } + nodeAddLink(&node_tree, &new_node, new_node_socket, &node, &socket); +} + +bNode &LinkSearchOpParams::add_node(StringRef idname) +{ + std::string idname_str = idname; + bNode *node = nodeAddNode(&C, &node_tree, idname_str.c_str()); + BLI_assert(node != nullptr); + added_nodes_.append(node); + return *node; +} + +bNode &LinkSearchOpParams::add_node(const bNodeType &node_type) +{ + return this->add_node(node_type.idname); +} + +void LinkSearchOpParams::update_and_connect_available_socket(bNode &new_node, + StringRef socket_name) +{ + if (new_node.typeinfo->updatefunc) { + new_node.typeinfo->updatefunc(&node_tree, &new_node); + } + this->connect_available_socket(new_node, socket_name); +} + +void search_link_ops_for_declarations(GatherLinkSearchOpParams ¶ms, + Span<SocketDeclarationPtr> declarations) +{ + const bNodeType &node_type = params.node_type(); + + const SocketDeclaration *main_socket = nullptr; + Vector<const SocketDeclaration *> connectable_sockets; + + Set<StringRef> socket_names; + for (const int i : declarations.index_range()) { + const SocketDeclaration &socket = *declarations[i]; + if (!socket_names.add(socket.name())) { + /* Don't add sockets with the same name to the search. Needed to support being called from + * #search_link_ops_for_basic_node, which should have "okay" behavior for nodes with + * duplicate socket names. */ + continue; + } + if (!socket.can_connect(params.other_socket())) { + continue; + } + if (socket.is_default_link_socket() || main_socket == nullptr) { + /* Either the first connectable or explicitly tagged socket is the main socket. */ + main_socket = &socket; + } + connectable_sockets.append(&socket); + } + for (const int i : connectable_sockets.index_range()) { + const SocketDeclaration &socket = *connectable_sockets[i]; + /* Give non-main sockets a lower weight so that they don't show up at the top of the search + * when they are not explicitly searched for. The -1 is used to make sure that the first socket + * has a smaller weight than zero so that it does not have the same weight as the main socket. + * Negative weights are used to avoid making the heighest weight dependent on the number of + * sockets. */ + const int weight = (&socket == main_socket) ? 0 : -1 - i; + params.add_item( + socket.name(), + [&node_type, &socket](LinkSearchOpParams ¶ms) { + bNode &node = params.add_node(node_type); + socket.make_available(node); + params.update_and_connect_available_socket(node, socket.name()); + }, + weight); + } +} + +static void search_link_ops_for_socket_templates(GatherLinkSearchOpParams ¶ms, + const bNodeSocketTemplate *templates, + const eNodeSocketInOut in_out) +{ + const bNodeType &node_type = params.node_type(); + const bNodeTreeType &node_tree_type = *params.node_tree().typeinfo; + + Set<StringRef> socket_names; + for (const bNodeSocketTemplate *socket_template = templates; socket_template->type != -1; + socket_template++) { + eNodeSocketDatatype from = (eNodeSocketDatatype)socket_template->type; + eNodeSocketDatatype to = (eNodeSocketDatatype)params.other_socket().type; + if (in_out == SOCK_IN) { + std::swap(from, to); + } + if (node_tree_type.validate_link && !node_tree_type.validate_link(from, to)) { + continue; + } + if (!socket_names.add(socket_template->name)) { + /* See comment in #search_link_ops_for_declarations. */ + continue; + } + + params.add_item( + socket_template->name, [socket_template, node_type, in_out](LinkSearchOpParams ¶ms) { + bNode &node = params.add_node(node_type); + bNodeSocket *new_node_socket = bke::node_find_enabled_socket( + node, in_out, socket_template->name); + if (new_node_socket != nullptr) { + /* Rely on the way #nodeAddLink switches in/out if necessary. */ + nodeAddLink(¶ms.node_tree, ¶ms.node, ¶ms.socket, &node, new_node_socket); + } + }); + } +} + +void search_link_ops_for_basic_node(GatherLinkSearchOpParams ¶ms) +{ + const bNodeType &node_type = params.node_type(); + + if (node_type.declare) { + if (node_type.declaration_is_dynamic) { + /* Dynamic declarations (whatever they end up being) aren't supported + * by this function, but still avoid a crash in release builds. */ + BLI_assert_unreachable(); + return; + } + + const NodeDeclaration &declaration = *node_type.fixed_declaration; + + search_link_ops_for_declarations(params, declaration.sockets(params.in_out())); + } + else if (node_type.inputs && params.in_out() == SOCK_IN) { + search_link_ops_for_socket_templates(params, node_type.inputs, SOCK_IN); + } + else if (node_type.outputs && params.in_out() == SOCK_OUT) { + search_link_ops_for_socket_templates(params, node_type.outputs, SOCK_OUT); + } +} + +} // namespace blender::nodes |