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Diffstat (limited to 'source/blender/nodes/shader/CMakeLists.txt')
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt174
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
new file mode 100644
index 00000000000..c8eb0b8d570
--- /dev/null
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -0,0 +1,174 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2021, Blender Foundation
+# All rights reserved.
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ ..
+ ../intern
+ ../../blenkernel
+ ../../blenlib
+ ../../blentranslation
+ ../../depsgraph
+ ../../editors/include
+ ../../functions
+ ../../gpu
+ ../../imbuf
+ ../../makesdna
+ ../../makesrna
+ ../../render
+ ../../windowmanager
+ ../../../../intern/guardedalloc
+ ../../../../intern/sky/include
+)
+
+
+set(SRC
+ nodes/node_shader_add_shader.cc
+ nodes/node_shader_ambient_occlusion.cc
+ nodes/node_shader_attribute.cc
+ nodes/node_shader_background.cc
+ nodes/node_shader_bevel.cc
+ nodes/node_shader_blackbody.cc
+ nodes/node_shader_brightness.cc
+ nodes/node_shader_bsdf_anisotropic.cc
+ nodes/node_shader_bsdf_diffuse.cc
+ nodes/node_shader_bsdf_glass.cc
+ nodes/node_shader_bsdf_glossy.cc
+ nodes/node_shader_bsdf_hair.cc
+ nodes/node_shader_bsdf_hair_principled.cc
+ nodes/node_shader_bsdf_principled.cc
+ nodes/node_shader_bsdf_refraction.cc
+ nodes/node_shader_bsdf_toon.cc
+ nodes/node_shader_bsdf_translucent.cc
+ nodes/node_shader_bsdf_transparent.cc
+ nodes/node_shader_bsdf_velvet.cc
+ nodes/node_shader_bump.cc
+ nodes/node_shader_camera.cc
+ nodes/node_shader_clamp.cc
+ nodes/node_shader_color_ramp.cc
+ nodes/node_shader_common.cc
+ nodes/node_shader_curves.cc
+ nodes/node_shader_displacement.cc
+ nodes/node_shader_eevee_specular.cc
+ nodes/node_shader_emission.cc
+ nodes/node_shader_fresnel.cc
+ nodes/node_shader_gamma.cc
+ nodes/node_shader_geometry.cc
+ nodes/node_shader_hair_info.cc
+ nodes/node_shader_holdout.cc
+ nodes/node_shader_hueSatVal.cc
+ nodes/node_shader_ies_light.cc
+ nodes/node_shader_invert.cc
+ nodes/node_shader_layer_weight.cc
+ nodes/node_shader_light_falloff.cc
+ nodes/node_shader_light_path.cc
+ nodes/node_shader_map_range.cc
+ nodes/node_shader_mapping.cc
+ nodes/node_shader_math.cc
+ nodes/node_shader_mix_rgb.cc
+ nodes/node_shader_mix_shader.cc
+ nodes/node_shader_normal.cc
+ nodes/node_shader_normal_map.cc
+ nodes/node_shader_object_info.cc
+ nodes/node_shader_output_aov.cc
+ nodes/node_shader_output_light.cc
+ nodes/node_shader_output_linestyle.cc
+ nodes/node_shader_output_material.cc
+ nodes/node_shader_output_world.cc
+ nodes/node_shader_particle_info.cc
+ nodes/node_shader_point_info.cc
+ nodes/node_shader_rgb.cc
+ nodes/node_shader_rgb_to_bw.cc
+ nodes/node_shader_script.cc
+ nodes/node_shader_sepcomb_hsv.cc
+ nodes/node_shader_sepcomb_rgb.cc
+ nodes/node_shader_sepcomb_xyz.cc
+ nodes/node_shader_shader_to_rgb.cc
+ nodes/node_shader_squeeze.cc
+ nodes/node_shader_subsurface_scattering.cc
+ nodes/node_shader_tangent.cc
+ nodes/node_shader_tex_brick.cc
+ nodes/node_shader_tex_checker.cc
+ nodes/node_shader_tex_coord.cc
+ nodes/node_shader_tex_environment.cc
+ nodes/node_shader_tex_gradient.cc
+ nodes/node_shader_tex_image.cc
+ nodes/node_shader_tex_magic.cc
+ nodes/node_shader_tex_musgrave.cc
+ nodes/node_shader_tex_noise.cc
+ nodes/node_shader_tex_pointdensity.cc
+ nodes/node_shader_tex_sky.cc
+ nodes/node_shader_tex_voronoi.cc
+ nodes/node_shader_tex_wave.cc
+ nodes/node_shader_tex_white_noise.cc
+ nodes/node_shader_uv_along_stroke.cc
+ nodes/node_shader_uvmap.cc
+ nodes/node_shader_value.cc
+ nodes/node_shader_vector_displacement.cc
+ nodes/node_shader_vector_math.cc
+ nodes/node_shader_vector_rotate.cc
+ nodes/node_shader_vector_transform.cc
+ nodes/node_shader_vertex_color.cc
+ nodes/node_shader_volume_absorption.cc
+ nodes/node_shader_volume_info.cc
+ nodes/node_shader_volume_principled.cc
+ nodes/node_shader_volume_scatter.cc
+ nodes/node_shader_wavelength.cc
+ nodes/node_shader_wireframe.cc
+
+ node_shader_tree.cc
+ node_shader_util.cc
+
+ node_shader_util.hh
+)
+
+set(LIB
+ bf_functions
+ bf_intern_sky
+)
+
+if(WITH_PYTHON)
+ list(APPEND INC
+ ../../python
+ )
+ list(APPEND INC_SYS
+ ${PYTHON_INCLUDE_DIRS}
+ )
+ list(APPEND LIB
+ ${PYTHON_LINKFLAGS}
+ ${PYTHON_LIBRARIES}
+ )
+ add_definitions(-DWITH_PYTHON)
+endif()
+
+if(WITH_INTERNATIONAL)
+ add_definitions(-DWITH_INTERNATIONAL)
+endif()
+
+if(WITH_FREESTYLE)
+ add_definitions(-DWITH_FREESTYLE)
+endif()
+
+blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
+
+if(WITH_UNITY_BUILD)
+ set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD ON)
+ set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
+endif()