diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index f79edcadbda..d44cb8c7de1 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -229,7 +229,7 @@ bNode *ntreeShaderOutputNode(bNodeTree *ntree, int target) * multiple, we prefer exact target match and active nodes. */ bNode *output_node = NULL; - for (bNode *node = ntree->nodes.first; node; node = node->next) { + LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (!ELEM(node->type, SH_NODE_OUTPUT_MATERIAL, SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LIGHT)) { continue; } @@ -344,7 +344,7 @@ static void ntree_shader_unlink_hidden_value_sockets(bNode *group_node, bNodeSoc bool removed_link = false; for (node = group_ntree->nodes.first; node; node = node->next) { - for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { + LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { if ((sock->flag & SOCK_HIDE_VALUE) == 0) { continue; } @@ -553,7 +553,7 @@ static void ntree_shader_relink_node_normal(bNodeTree *ntree, /* TODO(sergey): Can we do something smarter here than just a name-based * matching? */ - for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { + LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { if (STREQ(sock->identifier, "Normal") && sock->link == NULL) { /* It's a normal input and nothing is connected to it. */ nodeAddLink(ntree, node_from, socket_from, node, sock); |