diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 0a5d1a3216c..65ae205a2ab 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -68,9 +68,9 @@ static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) Scene *scene = CTX_data_scene(C); /* allow empty engine string too, this is from older versions that didn't have registerable engines yet */ return (scene->r.engine[0] == '\0' || - STREQ(scene->r.engine, "BLENDER_RENDER") || - STREQ(scene->r.engine, "BLENDER_GAME") || - STREQ(scene->r.engine, "CYCLES")); + STREQ(scene->r.engine, "BLENDER_RENDER") || + STREQ(scene->r.engine, "BLENDER_GAME") || + STREQ(scene->r.engine, "CYCLES")); } static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from) @@ -169,7 +169,7 @@ void register_node_tree_type_sh(void) tt->type = NTREE_SHADER; strcpy(tt->idname, "ShaderNodeTree"); strcpy(tt->ui_name, "Shader"); - tt->ui_icon = 0; /* defined in drawnode.c */ + tt->ui_icon = 0; /* defined in drawnode.c */ strcpy(tt->ui_description, ""); tt->foreach_nodeclass = foreach_nodeclass; |