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Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index d0ae17914ca..a5dbfdc930e 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -209,16 +209,20 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec, int use_tree_data)
void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
{
ShaderCallData scd;
+ float co[3] = {0.0f, 0.0f, 0.0f};
/*
@note: preserve material from ShadeInput for material id, nodetree execs change it
fix for bug "[#28012] Mat ID messy with shader nodes"
*/
- Material *mat = shi->mat; bNodeThreadStack *nts = NULL;
+ Material *mat = shi->mat;
+ bNodeThreadStack *nts = NULL;
bNodeTreeExec *exec = ntree->execdata;
/* convert caller data to struct */
+ memset(&scd, 0, sizeof(scd));
scd.shi= shi;
scd.shr= shr;
+ scd.co= co;
/* each material node has own local shaderesult, with optional copying */
memset(shr, 0, sizeof(ShadeResult));