diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index cc8e1619570..d0ae17914ca 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -32,8 +32,10 @@ #include <string.h> +#include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" +#include "DNA_world_types.h" #include "BLI_listbase.h" #include "BLI_math.h" @@ -56,11 +58,20 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) { Material *ma; - for(ma= main->mat.first; ma; ma= ma->id.next) { - if(ma->nodetree) { + Lamp *la; + World *wo; + + for(ma= main->mat.first; ma; ma= ma->id.next) + if(ma->nodetree) func(calldata, &ma->id, ma->nodetree); - } - } + + for(la= main->lamp.first; la; la= la->id.next) + if(la->nodetree) + func(calldata, &la->id, la->nodetree); + + for(wo= main->world.first; wo; wo= wo->id.next) + if(wo->nodetree) + func(calldata, &wo->id, wo->nodetree); } static void local_sync(bNodeTree *localtree, bNodeTree *ntree) @@ -212,8 +223,15 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) /* each material node has own local shaderesult, with optional copying */ memset(shr, 0, sizeof(ShadeResult)); - if (!exec) - exec = ntree->execdata = ntreeShaderBeginExecTree(ntree, 1); + /* ensure execdata is only initialized once */ + if (!exec) { + BLI_lock_thread(LOCK_NODES); + if(!ntree->execdata) + ntree->execdata = ntreeShaderBeginExecTree(ntree, 1); + BLI_unlock_thread(LOCK_NODES); + + exec = ntree->execdata; + } nts= ntreeGetThreadStack(exec, shi->thread); ntreeExecThreadNodes(exec, nts, &scd, shi->thread); |