diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index d44cb8c7de1..179a92ec7bd 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -385,9 +385,21 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree) /* Fix the case where the socket is actually converting the data. (see T71374) * We only do the case of lossy conversion to float.*/ if ((socket->type == SOCK_FLOAT) && (link->fromsock->type != link->tosock->type)) { - bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW); - nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first); - nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket); + if (link->fromsock->type == SOCK_RGBA) { + bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_RGBTOBW); + nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, tmp->inputs.first); + nodeAddLink(localtree, tmp, tmp->outputs.first, node, socket); + } + else if (link->fromsock->type == SOCK_VECTOR) { + bNode *tmp = nodeAddStaticNode(NULL, localtree, SH_NODE_VECTOR_MATH); + tmp->custom1 = NODE_VECTOR_MATH_DOT_PRODUCT; + bNodeSocket *dot_input1 = tmp->inputs.first; + bNodeSocket *dot_input2 = dot_input1->next; + bNodeSocketValueVector *input2_socket_value = dot_input2->default_value; + copy_v3_fl(input2_socket_value->value, 1.0f / 3.0f); + nodeAddLink(localtree, link->fromnode, link->fromsock, tmp, dot_input1); + nodeAddLink(localtree, tmp, tmp->outputs.last, node, socket); + } } continue; } |