diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index b1e1989da86..e4f21a474c0 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -249,7 +249,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) { ShaderCallData scd; /* - @note: preserve material from ShadeInput for material id, nodetree execs change it + \note: preserve material from ShadeInput for material id, nodetree execs change it fix for bug "[#28012] Mat ID messy with shader nodes" */ Material *mat = shi->mat; @@ -277,7 +277,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) ntreeExecThreadNodes(exec, nts, &scd, shi->thread); ntreeReleaseThreadStack(nts); - // @note: set material back to preserved material + // \note: set material back to preserved material shi->mat = mat; /* better not allow negative for now */ if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f; |