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Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.cc')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index d917106807c..c5f40a46ca3 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -722,7 +722,7 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node
}
case SH_NODE_ADD_SHADER: {
/* Simple passthrough node. Each original inputs will get the same weight. */
- /* TODO(fclem) Better use some kind of reroute node? */
+ /* TODO(fclem): Better use some kind of reroute node? */
nodes_copy[id] = nodeAddStaticNode(NULL, ntree, SH_NODE_MATH);
nodes_copy[id]->custom1 = NODE_MATH_ADD;
nodes_copy[id]->tmp_flag = -2; /* Copy */
@@ -761,14 +761,14 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node
}
id++;
/* Reroute the weight input to the 3 processing nodes. Simplify linking later-on. */
- /* TODO(fclem) Better use some kind of reroute node? */
+ /* TODO(fclem): Better use some kind of reroute node? */
nodes_copy[id] = nodeAddStaticNode(NULL, ntree, SH_NODE_MATH);
nodes_copy[id]->custom1 = NODE_MATH_ADD;
nodes_copy[id]->tmp_flag = -2; /* Copy */
((bNodeSocketValueFloat *)ntree_shader_node_input_get(nodes_copy[id], 0)->default_value)
->value = 0.0f;
id++;
- /* Link between nodes for the substraction. */
+ /* Link between nodes for the subtraction. */
fromnode = nodes_copy[id_start];
tonode = nodes_copy[id_start + 1];
fromsock = ntree_shader_node_output_get(fromnode, 0);
@@ -890,8 +890,8 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node
break;
}
- /* Manually add the link to the socket to avoid calling
- * BKE_ntree_update_main_tree(G.main, oop, nullptr. */
+ /* Manually add the link to the socket to avoid calling:
+ * `BKE_ntree_update_main_tree(G.main, oop, nullptr)`. */
fromsock->link = nodeAddLink(ntree, fromnode, fromsock, tonode, tosock);
BLI_assert(fromsock->link);
}
@@ -957,8 +957,8 @@ static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_n
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
node->tmp_flag = -1;
}
- /* First gather the shader_to_rgba nodes linked to the ouput. This is separate to avoid
- * conflicting usage of the node->tmp_flag. */
+ /* First gather the shader_to_rgba nodes linked to the output. This is separate to avoid
+ * conflicting usage of the `node->tmp_flag`. */
Vector<bNode *> shader_to_rgba_nodes;
nodeChainIterBackwards(ntree, output_node, shader_to_rgba_node_gather, &shader_to_rgba_nodes, 0);
@@ -971,7 +971,7 @@ static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_n
bNode *start_node_copy = ntree_shader_copy_branch(
ntree, start_node, closure_node_filter, nullptr, 0);
/* Replace node copy link. This assumes that every node possibly connected to the closure input
- * has only one ouput. */
+ * has only one output. */
bNodeSocket *closure_output = ntree_shader_node_output_get(start_node_copy, 0);
nodeRemLink(ntree, closure_input->link);
nodeAddLink(ntree, start_node_copy, closure_output, shader_to_rgba, closure_input);