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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 63c1cac566d..80cfba00e0a 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -257,12 +257,12 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in
static float min[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
GPUNodeLink *tmin, *tmax, *tmat0, *tmat1, *tmat2, *tmat3;
- tmin = GPU_uniform_buffer((domin) ? texmap->min : min, GPU_VEC3);
- tmax = GPU_uniform_buffer((domax) ? texmap->max : max, GPU_VEC3);
- tmat0 = GPU_uniform_buffer((float *)texmap->mat[0], GPU_VEC4);
- tmat1 = GPU_uniform_buffer((float *)texmap->mat[1], GPU_VEC4);
- tmat2 = GPU_uniform_buffer((float *)texmap->mat[2], GPU_VEC4);
- tmat3 = GPU_uniform_buffer((float *)texmap->mat[3], GPU_VEC4);
+ tmin = GPU_uniform((domin) ? texmap->min : min);
+ tmax = GPU_uniform((domax) ? texmap->max : max);
+ tmat0 = GPU_uniform((float *)texmap->mat[0]);
+ tmat1 = GPU_uniform((float *)texmap->mat[1]);
+ tmat2 = GPU_uniform((float *)texmap->mat[2]);
+ tmat3 = GPU_uniform((float *)texmap->mat[3]);
GPU_link(mat, "mapping", in[0].link, tmat0, tmat1, tmat2, tmat3, tmin, tmax, &in[0].link);