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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 040172d9998..c8c4b49edb7 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -98,7 +98,7 @@ void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mo
bNodeSocket *sock;
int a;
- for (node= ntree->nodes.first; node; node= node->next) {
+ for (node = ntree->nodes.first; node; node = node->next) {
if (node->type==SH_NODE_TEXTURE) {
if ((r_mode & R_OSA) && node->id) {
Tex *tex= (Tex *)node->id;
@@ -177,7 +177,7 @@ static void gpu_stack_from_data_list(GPUNodeStack *gs, ListBase *sockets, bNodeS
bNodeSocket *sock;
int i;
- for (sock=sockets->first, i=0; sock; sock=sock->next, i++)
+ for (sock=sockets->first, i=0; sock; sock = sock->next, i++)
node_gpu_stack_from_data(&gs[i], sock->type, ns[i]);
gs[i].type= GPU_NONE;
@@ -188,7 +188,7 @@ static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNode
bNodeSocket *sock;
int i;
- for (sock=sockets->first, i=0; sock; sock=sock->next, i++)
+ for (sock=sockets->first, i=0; sock; sock = sock->next, i++)
node_data_from_gpu_stack(ns[i], &gs[i]);
}
@@ -200,12 +200,12 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree)
if (!ntree)
return NULL;
- for (node= ntree->nodes.first; node; node= node->next)
+ for (node = ntree->nodes.first; node; node = node->next)
if (node->flag & NODE_ACTIVE_TEXTURE)
return node;
/* node active texture node in this tree, look inside groups */
- for(node= ntree->nodes.first; node; node= node->next) {
+ for (node = ntree->nodes.first; node; node = node->next) {
if (node->type==NODE_GROUP) {
tnode = nodeGetActiveTexture((bNodeTree*)node->id);
if (tnode)