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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c287
1 files changed, 287 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
new file mode 100644
index 00000000000..cf910ba3f64
--- /dev/null
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -0,0 +1,287 @@
+/*
+ * $Id: SHD_util.c 36549 2011-05-08 14:23:38Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/node_shader_util.c
+ * \ingroup nodes
+ */
+
+
+#include "DNA_node_types.h"
+
+#include "node_shader_util.h"
+
+#include "node_exec.h"
+
+/* ****** */
+
+void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
+{
+ float *from= ns->vec;
+
+ if(type_in==SOCK_FLOAT) {
+ if(ns->sockettype==SOCK_FLOAT)
+ *in= *from;
+ else
+ *in= 0.333333f*(from[0]+from[1]+from[2]);
+ }
+ else if(type_in==SOCK_VECTOR) {
+ if(ns->sockettype==SOCK_FLOAT) {
+ in[0]= from[0];
+ in[1]= from[0];
+ in[2]= from[0];
+ }
+ else {
+ VECCOPY(in, from);
+ }
+ }
+ else { /* type_in==SOCK_RGBA */
+ if(ns->sockettype==SOCK_RGBA) {
+ QUATCOPY(in, from);
+ }
+ else if(ns->sockettype==SOCK_FLOAT) {
+ in[0]= from[0];
+ in[1]= from[0];
+ in[2]= from[0];
+ in[3]= 1.0f;
+ }
+ else {
+ VECCOPY(in, from);
+ in[3]= 1.0f;
+ }
+ }
+}
+
+
+/* ******************* execute and parse ************ */
+
+/* go over all used Geometry and Texture nodes, and return a texco flag */
+/* no group inside needed, this function is called for groups too */
+void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mode)
+{
+ bNode *node;
+ bNodeSocket *sock;
+ int a;
+
+ ntreeSocketUseFlags(ntree);
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==SH_NODE_TEXTURE) {
+ if((r_mode & R_OSA) && node->id) {
+ Tex *tex= (Tex *)node->id;
+ if ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP)
+ *texco |= TEXCO_OSA|NEED_UV;
+ }
+ /* usability exception... without input we still give the node orcos */
+ sock= node->inputs.first;
+ if(sock==NULL || sock->link==NULL)
+ *texco |= TEXCO_ORCO|NEED_UV;
+ }
+ else if(node->type==SH_NODE_GEOMETRY) {
+ /* note; sockets always exist for the given type! */
+ for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
+ if(sock->flag & SOCK_IN_USE) {
+ switch(a) {
+ case GEOM_OUT_GLOB:
+ *texco |= TEXCO_GLOB|NEED_UV; break;
+ case GEOM_OUT_VIEW:
+ *texco |= TEXCO_VIEW|NEED_UV; break;
+ case GEOM_OUT_ORCO:
+ *texco |= TEXCO_ORCO|NEED_UV; break;
+ case GEOM_OUT_UV:
+ *texco |= TEXCO_UV|NEED_UV; break;
+ case GEOM_OUT_NORMAL:
+ *texco |= TEXCO_NORM|NEED_UV; break;
+ case GEOM_OUT_VCOL:
+ *texco |= NEED_UV; *mode |= MA_VERTEXCOL; break;
+ }
+ }
+ }
+ }
+ }
+}
+
+/* nodes that use ID data get synced with local data */
+void nodeShaderSynchronizeID(bNode *node, int copyto)
+{
+ if(node->id==NULL) return;
+
+ if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
+ bNodeSocket *sock;
+ Material *ma= (Material *)node->id;
+ int a;
+
+ /* hrmf, case in loop isnt super fast, but we dont edit 100s of material at same time either! */
+ for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
+ if(!(sock->flag & SOCK_HIDDEN)) {
+ if(copyto) {
+ switch(a) {
+ case MAT_IN_COLOR:
+ VECCOPY(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ case MAT_IN_SPEC:
+ VECCOPY(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ case MAT_IN_REFL:
+ ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_MIR:
+ VECCOPY(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ case MAT_IN_AMB:
+ ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_EMIT:
+ ma->emit= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_SPECTRA:
+ ma->spectra= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_RAY_MIRROR:
+ ma->ray_mirror= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_ALPHA:
+ ma->alpha= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ case MAT_IN_TRANSLUCENCY:
+ ma->translucency= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ }
+ }
+ else {
+ switch(a) {
+ case MAT_IN_COLOR:
+ VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break;
+ case MAT_IN_SPEC:
+ VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break;
+ case MAT_IN_REFL:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break;
+ case MAT_IN_MIR:
+ VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break;
+ case MAT_IN_AMB:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break;
+ case MAT_IN_EMIT:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->emit; break;
+ case MAT_IN_SPECTRA:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->spectra; break;
+ case MAT_IN_RAY_MIRROR:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ray_mirror; break;
+ case MAT_IN_ALPHA:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->alpha; break;
+ case MAT_IN_TRANSLUCENCY:
+ ((bNodeSocketValueFloat*)sock->default_value)->value= ma->translucency; break;
+ }
+ }
+ }
+ }
+ }
+
+}
+
+
+void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
+{
+ memset(gs, 0, sizeof(*gs));
+
+ QUATCOPY(gs->vec, ns->vec);
+ gs->link= ns->data;
+
+ if (type == SOCK_FLOAT)
+ gs->type= GPU_FLOAT;
+ else if (type == SOCK_VECTOR)
+ gs->type= GPU_VEC3;
+ else if (type == SOCK_RGBA)
+ gs->type= GPU_VEC4;
+ else
+ gs->type= GPU_NONE;
+
+ gs->name = "";
+ gs->hasinput= ns->hasinput && ns->data;
+ gs->hasoutput= ns->hasoutput && ns->data;
+ gs->sockettype= ns->sockettype;
+}
+
+void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs)
+{
+ ns->data= gs->link;
+ ns->sockettype= gs->sockettype;
+}
+
+static void gpu_stack_from_data_list(GPUNodeStack *gs, ListBase *sockets, bNodeStack **ns)
+{
+ bNodeSocket *sock;
+ int i;
+
+ for (sock=sockets->first, i=0; sock; sock=sock->next, i++)
+ node_gpu_stack_from_data(&gs[i], sock->type, ns[i]);
+
+ gs[i].type= GPU_NONE;
+}
+
+static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs)
+{
+ bNodeSocket *sock;
+ int i;
+
+ for (sock=sockets->first, i=0; sock; sock=sock->next, i++)
+ node_data_from_gpu_stack(ns[i], &gs[i]);
+}
+
+void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs)
+{
+ bNodeExec *nodeexec;
+ bNode *node;
+ int n;
+ bNodeStack *stack;
+ bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
+ bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
+ GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1];
+ int doit;
+
+ stack= exec->stack;
+
+ for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
+ node = nodeexec->node;
+
+ doit = 0;
+ /* for groups, only execute outputs for edited group */
+ if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
+ if(do_outputs && (node->flag & NODE_DO_OUTPUT))
+ doit = 1;
+ }
+ else
+ doit = 1;
+
+ if (doit) {
+ if(node->typeinfo->gpufunc) {
+ node_get_stack(node, stack, nsin, nsout);
+ gpu_stack_from_data_list(gpuin, &node->inputs, nsin);
+ gpu_stack_from_data_list(gpuout, &node->outputs, nsout);
+ if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout))
+ data_from_gpu_stack_list(&node->outputs, nsout, gpuout);
+ }
+ else if(node->typeinfo->gpuextfunc) {
+ node_get_stack(node, stack, nsin, nsout);
+ gpu_stack_from_data_list(gpuin, &node->inputs, nsin);
+ gpu_stack_from_data_list(gpuout, &node->outputs, nsout);
+ if(node->typeinfo->gpuextfunc(mat, node, nodeexec->data, gpuin, gpuout))
+ data_from_gpu_stack_list(&node->outputs, nsout, gpuout);
+ }
+ }
+ }
+}