Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.h')
-rw-r--r--source/blender/nodes/shader/node_shader_util.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
new file mode 100644
index 00000000000..1cc04d95d6f
--- /dev/null
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -0,0 +1,130 @@
+/*
+ * $Id: SHD_util.h 36549 2011-05-08 14:23:38Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/node_shader_util.h
+ * \ingroup nodes
+ */
+
+
+#ifndef NODE_SHADER_UTIL_H_
+#define NODE_SHADER_UTIL_H_
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_color_types.h"
+#include "DNA_ID.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_texture.h"
+
+#include "BKE_library.h"
+
+#include "NOD_shader.h"
+#include "node_util.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h"
+
+#include "GPU_material.h"
+
+/* ********* exec data struct, remains internal *********** */
+
+typedef struct ShaderCallData {
+ ShadeInput *shi; /* from render pipe */
+ ShadeResult *shr; /* from render pipe */
+} ShaderCallData;
+
+/* output socket defines */
+#define GEOM_OUT_GLOB 0
+#define GEOM_OUT_LOCAL 1
+#define GEOM_OUT_VIEW 2
+#define GEOM_OUT_ORCO 3
+#define GEOM_OUT_UV 4
+#define GEOM_OUT_NORMAL 5
+#define GEOM_OUT_VCOL 6
+#define GEOM_OUT_FRONTBACK 7
+
+
+/* input socket defines */
+#define MAT_IN_COLOR 0
+#define MAT_IN_SPEC 1
+#define MAT_IN_REFL 2
+#define MAT_IN_NORMAL 3
+#define MAT_IN_MIR 4
+#define MAT_IN_AMB 5
+#define MAT_IN_EMIT 6
+#define MAT_IN_SPECTRA 7
+#define MAT_IN_RAY_MIRROR 8
+#define MAT_IN_ALPHA 9
+#define MAT_IN_TRANSLUCENCY 10
+#define NUM_MAT_IN 11 /* for array size */
+
+/* output socket defines */
+#define MAT_OUT_COLOR 0
+#define MAT_OUT_ALPHA 1
+#define MAT_OUT_NORMAL 2
+#define MAT_OUT_DIFFUSE 3
+#define MAT_OUT_SPEC 4
+#define MAT_OUT_AO 5
+
+
+extern void node_ID_title_cb(void *node_v, void *unused_v);
+void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
+
+void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
+void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
+
+void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs);
+
+#endif