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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.h')
-rw-r--r--source/blender/nodes/shader/node_shader_util.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 51643d63f5e..46f99d98026 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -78,6 +78,7 @@
#include "RE_shader_ext.h"
#include "GPU_material.h"
+#include "GPU_uniformbuffer.h"
int sh_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
@@ -87,11 +88,10 @@ void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, shor
/* ********* exec data struct, remains internal *********** */
typedef struct ShaderCallData {
- ShadeInput *shi; /* from render pipe */
- ShadeResult *shr; /* from render pipe */
+ /* Empty for now, may be reused if we convert shader to texture nodes. */
+ int dummy;
} ShaderCallData;
-
void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);