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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.hh')
-rw-r--r--source/blender/nodes/shader/node_shader_util.hh114
1 files changed, 114 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.hh b/source/blender/nodes/shader/node_shader_util.hh
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@@ -0,0 +1,114 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup nodes
+ */
+
+#pragma once
+
+#include <cfloat>
+#include <cmath>
+#include <cstring>
+
+#include "BLI_blenlib.h"
+#include "BLI_color.hh"
+#include "BLI_float3.hh"
+#include "BLI_math.h"
+#include "BLI_math_base_safe.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_colorband.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_texture.h"
+
+#include "DNA_ID.h"
+#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "FN_multi_function_builder.hh"
+
+#include "GPU_material.h"
+#include "GPU_texture.h"
+#include "GPU_uniform_buffer.h"
+
+#include "IMB_colormanagement.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "NOD_multi_function.hh"
+#include "NOD_shader.h"
+#include "NOD_socket_declarations.hh"
+#include "node_util.h"
+
+#include "RE_pipeline.h"
+#include "RE_texture.h"
+
+bool sh_node_poll_default(struct bNodeType *ntype,
+ struct bNodeTree *ntree,
+ const char **r_disabled_hint);
+void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
+void sh_fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
+
+/* ********* exec data struct, remains internal *********** */
+
+struct ShaderCallData {
+ /* Empty for now, may be reused if we convert shader to texture nodes. */
+ int dummy;
+};
+
+struct XYZ_to_RGB /* Transposed #imbuf_xyz_to_rgb, passed as 3x vec3. */
+{
+ float r[3], g[3], b[3];
+};
+
+void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
+
+void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
+void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
+void node_shader_gpu_bump_tex_coord(struct GPUMaterial *mat,
+ struct bNode *node,
+ struct GPUNodeLink **link);
+void node_shader_gpu_default_tex_coord(struct GPUMaterial *mat,
+ struct bNode *node,
+ struct GPUNodeLink **link);
+void node_shader_gpu_tex_mapping(struct GPUMaterial *mat,
+ struct bNode *node,
+ struct GPUNodeStack *in,
+ struct GPUNodeStack *out);
+
+void ntreeExecGPUNodes(struct bNodeTreeExec *exec,
+ struct GPUMaterial *mat,
+ struct bNode *output_node);
+void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data);