diff options
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.hh')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.hh | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.hh b/source/blender/nodes/shader/node_shader_util.hh new file mode 100644 index 00000000000..e66ab9c285b --- /dev/null +++ b/source/blender/nodes/shader/node_shader_util.hh @@ -0,0 +1,114 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup nodes + */ + +#pragma once + +#include <cfloat> +#include <cmath> +#include <cstring> + +#include "BLI_blenlib.h" +#include "BLI_color.hh" +#include "BLI_float3.hh" +#include "BLI_math.h" +#include "BLI_math_base_safe.h" +#include "BLI_rand.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "BLT_translation.h" + +#include "BKE_colorband.h" +#include "BKE_colortools.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_node.h" +#include "BKE_texture.h" + +#include "DNA_ID.h" +#include "DNA_color_types.h" +#include "DNA_customdata_types.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_texture_types.h" + +#include "FN_multi_function_builder.hh" + +#include "GPU_material.h" +#include "GPU_texture.h" +#include "GPU_uniform_buffer.h" + +#include "IMB_colormanagement.h" + +#include "MEM_guardedalloc.h" + +#include "NOD_multi_function.hh" +#include "NOD_shader.h" +#include "NOD_socket_declarations.hh" +#include "node_util.h" + +#include "RE_pipeline.h" +#include "RE_texture.h" + +bool sh_node_poll_default(struct bNodeType *ntype, + struct bNodeTree *ntree, + const char **r_disabled_hint); +void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass); +void sh_fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass); + +/* ********* exec data struct, remains internal *********** */ + +struct ShaderCallData { + /* Empty for now, may be reused if we convert shader to texture nodes. */ + int dummy; +}; + +struct XYZ_to_RGB /* Transposed #imbuf_xyz_to_rgb, passed as 3x vec3. */ +{ + float r[3], g[3], b[3]; +}; + +void nodestack_get_vec(float *in, short type_in, bNodeStack *ns); + +void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns); +void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs); +void node_shader_gpu_bump_tex_coord(struct GPUMaterial *mat, + struct bNode *node, + struct GPUNodeLink **link); +void node_shader_gpu_default_tex_coord(struct GPUMaterial *mat, + struct bNode *node, + struct GPUNodeLink **link); +void node_shader_gpu_tex_mapping(struct GPUMaterial *mat, + struct bNode *node, + struct GPUNodeStack *in, + struct GPUNodeStack *out); + +void ntreeExecGPUNodes(struct bNodeTreeExec *exec, + struct GPUMaterial *mat, + struct bNode *output_node); +void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data); |