diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c new file mode 100644 index 00000000000..7dfefc9ece0 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c @@ -0,0 +1,63 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = { + { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = { + { SOCK_SHADER, 0, N_("AO")}, + { -1, 0, "" } +}; + +static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return GPU_stack_link(mat, "node_ambient_occlusion", in, out, GPU_builtin(GPU_VIEW_NORMAL)); +} + +/* node type definition */ +void register_node_type_sh_ambient_occlusion(bNodeTreeType *ttype) +{ + static bNodeType ntype; + + node_type_base(ttype, &ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_SHADER, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, NULL); + node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion); + + nodeRegisterType(ttype, &ntype); +} + |