diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc new file mode 100644 index 00000000000..9c64594aab8 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc @@ -0,0 +1,91 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +#include "UI_interface.h" +#include "UI_resources.h" + +namespace blender::nodes::node_shader_ambient_occlusion_cc { + +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Float>(N_("Distance")).default_value(1.0f).min(0.0f).max(1000.0f); + b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value(); + b.add_output<decl::Color>(N_("Color")); + b.add_output<decl::Float>(N_("AO")); +} + +static void node_shader_buts_ambient_occlusion(uiLayout *layout, + bContext *UNUSED(C), + PointerRNA *ptr) +{ + uiItemR(layout, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + uiItemR(layout, ptr, "inside", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + uiItemR(layout, ptr, "only_local", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); +} + +static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (!in[2].link) { + GPU_link(mat, "world_normals_get", &in[2].link); + } + + GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); + + float inverted = node->custom2 ? 1.0f : 0.0f; + float f_samples = divide_ceil_u(node->custom1, 4); + + return GPU_stack_link(mat, + node, + "node_ambient_occlusion", + in, + out, + GPU_constant(&inverted), + GPU_constant(&f_samples)); +} + +static void node_shader_init_ambient_occlusion(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = 16; /* samples */ + node->custom2 = 0; +} + +} // namespace blender::nodes::node_shader_ambient_occlusion_cc + +/* node type definition */ +void register_node_type_sh_ambient_occlusion() +{ + namespace file_ns = blender::nodes::node_shader_ambient_occlusion_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT); + ntype.declare = file_ns::node_declare; + ntype.draw_buttons = file_ns::node_shader_buts_ambient_occlusion; + node_type_init(&ntype, file_ns::node_shader_init_ambient_occlusion); + node_type_gpu(&ntype, file_ns::node_shader_gpu_ambient_occlusion); + + nodeRegisterType(&ntype); +} |