diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_attribute.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_attribute.cc | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc new file mode 100644 index 00000000000..f0965e3a476 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc @@ -0,0 +1,103 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_attribute_cc { + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_attribute_out[] = { + {SOCK_RGBA, N_("Color")}, + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + {SOCK_FLOAT, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_FACTOR}, + {SOCK_FLOAT, N_("Alpha"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_FACTOR}, + {-1, ""}, +}; + +static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeShaderAttribute *attr = MEM_cnew<NodeShaderAttribute>("NodeShaderAttribute"); + node->storage = attr; +} + +static int node_shader_gpu_attribute(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + NodeShaderAttribute *attr = static_cast<NodeShaderAttribute *>(node->storage); + bool is_varying = attr->type == SHD_ATTRIBUTE_GEOMETRY; + + if (GPU_material_is_volume_shader(mat) && is_varying) { + if (out[0].hasoutput) { + out[0].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0); + } + if (out[1].hasoutput) { + out[1].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0); + } + if (out[2].hasoutput) { + out[2].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0); + } + if (out[3].hasoutput) { + static const float default_alpha = 1.0f; + out[3].link = GPU_constant(&default_alpha); + } + + return 1; + } + + GPUNodeLink *cd_attr; + + if (is_varying) { + cd_attr = GPU_attribute(mat, CD_AUTO_FROM_NAME, attr->name); + } + else { + cd_attr = GPU_uniform_attribute(mat, attr->name, attr->type == SHD_ATTRIBUTE_INSTANCER); + } + + GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr); + + /* for each output. */ + for (int i = 0; sh_node_attribute_out[i].type != -1; i++) { + node_shader_gpu_bump_tex_coord(mat, node, &out[i].link); + } + + return 1; +} + +} // namespace blender::nodes::node_shader_attribute_cc + +/* node type definition */ +void register_node_type_sh_attribute() +{ + namespace file_ns = blender::nodes::node_shader_attribute_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, 0); + node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_attribute_out); + node_type_init(&ntype, file_ns::node_shader_init_attribute); + node_type_storage( + &ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, file_ns::node_shader_gpu_attribute); + + nodeRegisterType(&ntype); +} |