diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 5569fe85489..1537e07ca16 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -47,14 +47,12 @@ static void node_shader_init_glass(bNodeTree *UNUSED(ntree), bNode *node) node->custom1 = SHD_GLOSSY_BECKMANN; } -static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[3].link) - in[3].link = GPU_builtin(GPU_VIEW_NORMAL); - else - GPU_link(mat, "direction_transform_m4v3", in[3].link, GPU_builtin(GPU_VIEW_MATRIX), &in[3].link); + GPU_link(mat, "world_normals_get", &in[3].link); - return GPU_stack_link(mat, "node_bsdf_glass", in, out); + return GPU_stack_link(mat, node, "node_bsdf_glass", in, out, GPU_uniform(&node->ssr_id)); } /* node type definition */ |