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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc11
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index a1e5b705438..95869f13b7e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -15,6 +15,7 @@ static void node_declare(NodeDeclarationBuilder &b)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("IOR")).default_value(1.45f).min(0.0f).max(1000.0f);
b.add_input<decl::Vector>(N_("Normal")).hide_value();
+ b.add_input<decl::Float>(N_("Weight")).unavailable();
b.add_output<decl::Shader>(N_("BSDF"));
}
@@ -37,17 +38,11 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat,
GPU_link(mat, "set_value_zero", &in[1].link);
}
- GPU_material_flag_set(mat, (eGPUMatFlag)(GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT));
+ GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT);
float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f;
- return GPU_stack_link(mat,
- node,
- "node_bsdf_glass",
- in,
- out,
- GPU_constant(&use_multi_scatter),
- GPU_constant(&node->ssr_id));
+ return GPU_stack_link(mat, node, "node_bsdf_glass", in, out, GPU_constant(&use_multi_scatter));
}
} // namespace blender::nodes::node_shader_bsdf_glass_cc