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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
index 7e90397dc50..4ae0474d685 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
@@ -63,7 +63,7 @@ static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node)
node->custom1 = SHD_GLOSSY_MULTI_GGX;
}
-static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
#if 0 /* Old 2.7 glsl viewport */
// normal
@@ -100,10 +100,10 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *UNUSED(node)
/* Only use complex versions when needed. */
if (!in[12].link && (in[12].vec[0] == 0.0f)) {
- return GPU_stack_link(mat, "node_bsdf_principled_simple", in, out, GPU_builtin(GPU_VIEW_POSITION));
+ return GPU_stack_link(mat, node, "node_bsdf_principled_simple", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
else {
- return GPU_stack_link(mat, "node_bsdf_principled_clearcoat", in, out, GPU_builtin(GPU_VIEW_POSITION));
+ return GPU_stack_link(mat, node, "node_bsdf_principled_clearcoat", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
}