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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index a63c7aede04..2f75b7b533f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -167,6 +167,27 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
if (use_transparency) {
flag |= GPU_MATFLAG_TRANSPARENT;
}
+ if (use_clear) {
+ flag |= GPU_MATFLAG_CLEARCOAT;
+ }
+
+ /* Ref. T98190: Defines are optimizations for old compilers.
+ * Might become unecessary with EEVEE-Next. */
+ if (use_diffuse == false && use_refract == false && use_clear == true) {
+ flag |= GPU_MATFLAG_PRINCIPLED_CLEARCOAT;
+ }
+ else if (use_diffuse == false && use_refract == false && use_clear == false) {
+ flag |= GPU_MATFLAG_PRINCIPLED_METALLIC;
+ }
+ else if (use_diffuse == true && use_refract == false && use_clear == false) {
+ flag |= GPU_MATFLAG_PRINCIPLED_DIELECTRIC;
+ }
+ else if (use_diffuse == false && use_refract == true && use_clear == false) {
+ flag |= GPU_MATFLAG_PRINCIPLED_GLASS;
+ }
+ else {
+ flag |= GPU_MATFLAG_PRINCIPLED_ANY;
+ }
if (use_subsurf) {
bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&node->original->inputs, 2);