diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc new file mode 100644 index 00000000000..6293f38d792 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc @@ -0,0 +1,68 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_bsdf_velvet_cc { + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = { + {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + {SOCK_FLOAT, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_bsdf_velvet_out[] = { + {SOCK_SHADER, N_("BSDF")}, + {-1, ""}, +}; + +static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (!in[2].link) { + GPU_link(mat, "world_normals_get", &in[2].link); + } + + GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); + + return GPU_stack_link(mat, node, "node_bsdf_velvet", in, out); +} + +} // namespace blender::nodes::node_shader_bsdf_velvet_cc + +/* node type definition */ +void register_node_type_sh_bsdf_velvet() +{ + namespace file_ns = blender::nodes::node_shader_bsdf_velvet_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER); + node_type_socket_templates( + &ntype, file_ns::sh_node_bsdf_velvet_in, file_ns::sh_node_bsdf_velvet_out); + node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet); + + nodeRegisterType(&ntype); +} |